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/ *
Copyright 2017 Brian "Beej Jorgensen" Hall < beej @ beej . us >
Copyright 2020 4 aiman @ github . com
Permission is hereby granted , free of charge , to any person obtaining a copy
of this software and associated documentation files ( the "Software" ) , to deal
in the Software without restriction , including without limitation the rights
to use , copy , modify , merge , publish , distribute , sublicense , and / or sell
copies of the Software , and to permit persons to whom the Software is
furnished to do so , subject to the following conditions :
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software .
THE SOFTWARE IS PROVIDED "AS IS" , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE .
* /
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let current _style = localStorage . getItem ( "gpcon_style" ) || "DS"
// called upon page loading
function prep ( ) {
// gets style select element that controls the stylesheets
let style _select = document . getElementById ( "style_select" )
style _select . addEventListener ( "change" , style _change )
// this changes style by deleting an old <link> element and creating a new one
function style _change ( event ) {
let head = document . getElementsByTagName ( "head" ) [ 0 ]
for ( let child of head . children ) {
if ( child . tagName == "LINK" ) {
delete child
}
}
let link = document . createElement ( 'link' )
link . href = style _select . value + ".css"
link . rel = "stylesheet"
head . appendChild ( link )
current _style = style _select . value
localStorage . setItem ( "gpcon_style" , style _select . value ) // remember to save selected style
console . log ( link )
}
// this loads last selected style or deaults to DS one
for ( let idx in style _select . options ) {
if ( style _select [ idx ] . value == current _style ) {
style _select . selectedIndex = idx
style _change ( )
break
}
}
}
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let buttons = [ ] ; // remembers if button was added
let axes = [ ] ; // remembers if axis was added (separate X and Y values)
let axes _c = [ ] ; // remembers if axis box was added (combines X and Y of one stick)
let l _stick = 10 ; // L3 button id (change this to ID of L3 button and it will appear as the left stick)
let r _stick = 11 ; // R3 button id (change this to ID of R3 button and it will appear as the right stick)
function onFrame ( ) { // gets repeatedly executed
let gamepads = navigator . getGamepads ( ) ; // this gets *all* gamepads that your browser was able to detect
// note: gamepad may stay undetected until you press a button on it
let gp = gamepads [ 0 ] ; // we start with the 1st gamepad
if ( ! gp ) { // but browsers can detect some NULL devices, so we check if there's really something
for ( i = 0 ; i < gamepads . length ; i ++ ) { // cycling and checking every other gamepad seems good enough
gp = gamepads [ i ] ; // we get a gemapad
if ( ! gp ) { // and if there's nothing
continue ; // we check the next one
} else {
break ; // but if there's a gamepad, we stop and work with what we just got
}
}
}
if ( ! gp ) { // in case all gamepads are NULL, we just start over
requestAnimationFrame ( onFrame ) ;
return ;
}
if ( typeof gp === "undefined" ) { // seems unnecessary, but hey, we need to be sure a gamepad exists
} else { // at this point gamepad is properly detected
let buttdiv = document . getElementById ( 'buttons' ) // so, we get our container element (see index.html) and add 'buttons' to it
for ( j = 0 ; j < gp . buttons . length ; j ++ ) { // we cycle through all detected buttons and add those to a 'buttons' array
if ( typeof buttons [ j ] === "undefined" ) { // if jth button isn't added yet, we will do just that
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if ( j > 16 ) { continue ; } // just be sure to skip weird non-existing buttons on your gamepad (PS3 Dualshock here)
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if ( j == l _stick || j == r _stick ) continue ; // we also need to skip sticks to add those later (if your gamepad doesn't have 'pressable' sticks - comment this line)
let buttEle = document . createElement ( 'span' ) ; // create a new element (a button)
buttEle . classList . add ( 'button' ) ; // set it's class to 'button', so css can kick in
buttEle . classList . add ( 'button_' + j ) // set additional class to allow customization via css
buttEle . setAttribute ( "id" , 'button_' + j ) // set new button's ID so we can get it later and change it's style
buttdiv . appendChild ( buttEle ) ; // add newly created button to the 'container'
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buttons [ j ] = true ; // // for now all we need is to remember the fact that jth button has been added
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} else { // this part kick in when jth button has been added already
let buttEle = document . getElementById ( 'button_' + j ) ; // we get correnponding element in our HTML document
let val = gp . buttons [ j ] . value ; // val keeps the value browser got from jth button (can be 0, 1 or smth in-between for analogue buttons)
if ( gp . buttons [ j ] . pressed ) { // if current button is pressed we can alter it's style
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if ( j == 8 ) {
if ( current _style == "DS" ) {
buttEle . style . background = 'rgba(255,255,255,0.5)' ;
buttEle . innerHTML = ""
} else if ( current _style == "SNES" ) {
buttEle . style . background = 'rgba(255,255,255,0.5)' ;
buttEle . innerHTML = ""
} else if ( current _style == "NES" ) {
buttEle . style . background = 'rgba(255,255,255,0.5)' ;
buttEle . innerHTML = ""
} else if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,255,255,0)' ;
buttEle . innerHTML = '<svg id="button_8" select style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.25)" d="M 160 194 C 148 194 146 206 160 208 C 170 208 174 196 160 194 Z M 162 198 L 154 202 L 162 206 L 162 198 Z"></path></svg>' ;
}
} else if ( j == 9 ) { // the 'start' button (as well as any other non-round-shaped button) has to have it's innerHTML rewritten
if ( current _style == "DS" ) {
buttEle . innerHTML = '<svg id="button_9_border"><polygon fill-rule="evenodd" stroke="rgba(50,50,50,0.5)" fill="rgba(250,250,250,0.5)" points="0,0 30,9 1,18 1,0"></polygon></svg>' ;
} else if ( current _style == "SNES" ) {
buttEle . style . background = 'rgba(255,255,255,0.5)' ;
buttEle . innerHTML = ""
} else if ( current _style == "NES" ) {
buttEle . style . background = 'rgba(255,255,255,0.5)' ;
buttEle . innerHTML = ""
} else if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,255,255,0)' ;
buttEle . innerHTML = '<svg id="button_9" start style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.25)" d="M 240 194 C 228 194 228 208 240 208 C 250 208 256 194 240 194 Z M 238 198 L 238 206 L 246 202 Z"></path></svg>' ;
}
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} else { // sure, this could've been coded better, but what the heck, it works
if ( j <= 11 ) { // buttons with id lower that 12 are usually the round-shaped ones; on-stick buttons go here as well
buttEle . style . background = 'linear-gradient(to top, rgba(255,255,255,0.5) ' + val * 100 + '%, rgba(170,70,70,0.5) ' + val * 100 + '%)' ; // gradient really helps to visualize partial presses
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buttEle . innerHTML = ""
if ( j == 0 ) {
if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '<svg id="button_0" cross style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.25)" d="M 308 216 C 294 216 294 236 310 234 C 322 234 328 214 308 216 Z "></path></svg>'
}
}
if ( j == 1 ) {
if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '<svg id="button_1" circle style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.25)" d="M 338 190 C 324 196 328 212 344 208 C 354 204 358 186 338 190 Z "></path></svg>'
}
}
if ( j == 2 ) {
if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '<svg id="button_2" square style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.25)" d="M 280 193 C 262 196 270 212 282 210 C 300 208 292.5 190.9 280 193 Z"></path></svg>'
}
}
if ( j == 3 ) {
if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '<svg id="button_3" triangle style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.25)" d="M 308 166 C 296 172 300 192 316 186 C 330 182 326 160 308 166 Z"></path></svg>'
}
}
if ( j == 4 ) { //L1
if ( current _style == "DS" ) {
buttEle . innerHTML = '' ;
} else if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
//buttEle.innerHTML = '<svg L1 style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><linearGradient id="GradientBL1" x1="0" x2="0" y1="0" y2="1"><stop offset="0%" stop-color="rgba(250,250,250,0.5)"/><stop offset="'+val+'" stop-color="rgba(170,70,70,0.5)"/></linearGradient><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="url(#GradientBL1)" d="M 120 138 L 122 124 C 120 122 116 124 114 118 C 92 118 82 118 58 130 L 52 138 L 52 148 C 72 142 86 132 120 138 Z "></path></svg>'
buttEle . innerHTML = '<svg id="button_4" L1 style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.25)" d="M 120 138 L 122 124 C 120 122 116 124 114 118 C 92 118 82 118 58 130 L 52 138 L 52 148 C 72 142 86 132 120 138 Z "></path></svg>'
}
}
if ( j == 6 ) { //L2
if ( current _style == "DS" ) {
buttEle . innerHTML = '' ;
} else if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
//buttEle.innerHTML = '<svg L2 style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.25)" d="M 86 120 C 94 118 102 118 110 118 L 110 92 C 112 90 96 82 88 92 L 86 120 Z"></path></svg>'
buttEle . innerHTML = '<svg id="button_6" L2 style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><linearGradient id="GradientBL2" x1="0" x2="0" y1="0" y2="1"><stop offset="' + val + '" stop-color="rgba(250,250,250,0.25)"/><stop offset="' + val + '" stop-color="rgba(170,70,70,0.25)"/></linearGradient><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="url(#GradientBL2)" d="M 86 118 C 94 118 102 118 110 118 L 110 92 C 112 90 96 82 88 92 L 86 120 Z"></path></svg>'
}
}
if ( j == 5 ) { //R1
if ( current _style == "DS" ) {
buttEle . innerHTML = '' ;
} else if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
//buttEle.innerHTML = '<svg L1 style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><linearGradient id="GradientBL1" x1="0" x2="0" y1="0" y2="1"><stop offset="0%" stop-color="rgba(250,250,250,0.5)"/><stop offset="'+val+'" stop-color="rgba(170,70,70,0.5)"/></linearGradient><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="url(#GradientBL1)" d="M 120 138 L 122 124 C 120 122 116 124 114 118 C 92 118 82 118 58 130 L 52 138 L 52 148 C 72 142 86 132 120 138 Z "></path></svg>'
buttEle . innerHTML = '<svg id="button_5" R1 style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.25)" d="M 278 124 C 282 124 282 118 286 118 C 308 116 322 120 342 132 L 346 138 L 346 148 C 326 140 302 130 278 138 L 278 124 Z "></path></svg>'
}
}
if ( j == 7 ) { //R2
if ( current _style == "DS" ) {
buttEle . innerHTML = '' ;
} else if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
//buttEle.innerHTML = '<svg L2 style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.25)" d="M 86 120 C 94 118 102 118 110 118 L 110 92 C 112 90 96 82 88 92 L 86 120 Z"></path></svg>'
buttEle . innerHTML = '<svg id="button_7" R2 style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><linearGradient id="GradientBR2" x1="0" x2="0" y1="0" y2="1"><stop offset="' + val + '" stop-color="rgba(250,250,250,0.25)"/><stop offset="' + val + '" stop-color="rgba(170,70,70,0.25)"/></linearGradient><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="url(#GradientBR2)" d="M 290 118 C 298 116 308 118 316 120 L 312 92 C 304 82 288 90 290 92 L 290 118 Z"></path></svg>'
}
}
if ( j == 10 ) { //L3
if ( current _style == "DS" ) {
buttEle . innerHTML = '' ;
} else if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '<svg id="button_10" L3 style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.25)" d="M 76 194 C 46 212 76 240 98 230 C 126 214 106 184 76 194 Z "></path></svg>'
}
}
if ( j == 11 ) { //R3
if ( current _style == "DS" ) {
buttEle . innerHTML = '' ;
} else if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '<svg id="button_11" R3 style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.25)" d="M 236 252 C 210 274 246 290 260 284 C 294 268 262 238 236 252 Z "></path></svg>'
}
}
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}
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if ( current _style == "DS" ) {
if ( j == 12 ) { // up
buttEle . innerHTML = '<svg id="button_12" height="25" width="25" transform="rotate(0)"><polygon fill-rule="evenodd" stroke="rgba(50,50,50,0.5)" fill="rgba(250,250,250,0.5)" points="1,3 3,1 22,1 24,3 24,15 14,24 12,24 1,15"></polygon></svg>' ;
}
if ( j == 13 ) { // down
buttEle . innerHTML = '<svg id="button_13" height="25" width="25" transform="rotate(180)"><polygon fill-rule="evenodd" stroke="rgba(50,50,50,0.5)" fill="rgba(250,250,250,0.5)" points="1,3 3,1 22,1 24,3 24,15 14,24 12,24 1,15"></polygon></svg>' ;
}
if ( j == 14 ) { // left
buttEle . innerHTML = '<svg id="button_14" height="25" width="25" transform="rotate(270)"><polygon fill-rule="evenodd" stroke="rgba(50,50,50,0.5)" fill="rgba(250,250,250,0.5)" points="1,3 3,1 22,1 24,3 24,15 14,24 12,24 1,15"></polygon></svg>' ;
}
if ( j == 15 ) { // right
buttEle . innerHTML = '<svg id="button_15" height="25" width="25" transform="rotate(90)"><polygon fill-rule="evenodd" stroke="rgba(50,50,50,0.5)" fill="rgba(250,250,250,0.5)" points="1,3 3,1 22,1 24,3 24,15 14,24 12,24 1,15"></polygon></svg>' ;
}
} else if ( current _style == "SNES" ) {
if ( j == 12 ) { // up
buttEle . innerHTML = '<svg id="button_12" height="25" width="25" transform="rotate(0)"><polygon fill-rule="evenodd" stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.5)" points="3,16 11,3 19,16"></polygon></svg>' ;
}
if ( j == 13 ) { // down
buttEle . innerHTML = '<svg id="button_12" height="25" width="25" transform="rotate(180)"><polygon fill-rule="evenodd" stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.5)" points="3,16 11,3 19,16"></polygon></svg>' ;
}
if ( j == 14 ) { // left
buttEle . innerHTML = '<svg id="button_12" height="25" width="25" transform="rotate(270)"><polygon fill-rule="evenodd" stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.5)" points="3,16 11,3 19,16"></polygon></svg>' ;
}
if ( j == 15 ) { // right
buttEle . innerHTML = '<svg id="button_12" height="25" width="25" transform="rotate(90)"><polygon fill-rule="evenodd" stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.5)" points="3,16 11,3 19,16"></polygon></svg>' ;
}
} else if ( current _style == "NES" ) {
if ( j == 12 ) { // up
buttEle . innerHTML = '<svg id="button_12" height="25" width="25" transform="rotate(0)"><path fill-rule="evenodd" stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.5)" d="M 2 14 L 2 8 L 0 8 L 8 0 L 16 8 L 14 8 L 14 14 Z"></path></svg>' ;
}
if ( j == 13 ) { // down
buttEle . innerHTML = '<svg id="button_13" height="25" width="25" transform="rotate(180)"><path fill-rule="evenodd" stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.5)" d="M 2 14 L 2 8 L 0 8 L 8 0 L 16 8 L 14 8 L 14 14 Z"></path></svg>' ;
}
if ( j == 14 ) { // left
buttEle . innerHTML = '<svg id="button_14" height="25" width="25" transform="rotate(270)"><path fill-rule="evenodd" stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.5)" d="M 2 14 L 2 8 L 0 8 L 8 0 L 16 8 L 14 8 L 14 14 Z"></path></svg>' ;
}
if ( j == 15 ) { // right
buttEle . innerHTML = '<svg id="button_15" height="25" width="25" transform="rotate(90)"><path fill-rule="evenodd" stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.5)" d="M 2 14 L 2 8 L 0 8 L 8 0 L 16 8 L 14 8 L 14 14 Z"></path></svg>' ;
}
} else if ( current _style == "XBOX" ) {
if ( j == 12 ) { // up
buttEle . innerHTML = '<svg up style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,0)" fill="rgba(250,250,250,0.25)" d="M 136 238 C 140 236 146 236 150 238 C 152 242 152 248 154 250 C 144 256 140 256 132 250 C 134 248 134 240 136 238 Z"></path></svg>' ;
}
if ( j == 13 ) { // down
buttEle . innerHTML = '<svg down style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,0)" fill="rgba(250,250,250,0.25)" d="M 152 280 C 148 282 144 282 138 280 C 134 276 136 270 132 268 C 140 264 148 264 156 268 C 154 270 152 276 152 280 Z "></path></svg>' ;
}
if ( j == 14 ) { // left
buttEle . innerHTML = '<svg left style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,0)" fill="rgba(250,250,250,0.25)" d="M 116 254 C 114 258 114 262 118 266 C 122 266 126.6667 265.3333 132 268 C 136 262 136 258 132 250 C 126.6667 252.6667 121.3333 253.3333 116 254 C 116 254 116 254 116 254 Z"></path></svg>' ;
}
if ( j == 15 ) { // right
buttEle . innerHTML = '<svg style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,0)" fill="rgba(250,250,250,0.25)" d="M 170 254 C 172 258 172 262 170 266 C 165.3333 266 160.6667 266 156 268 C 152 262 152 256 154 250 C 159.3333 252.6667 164.6667 253.3333 170 254 Z "></path></svg>' ;
}
if ( j == 16 ) { //home
if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '<svg home style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(250,250,250,0.15)" d="M 196 182 C 172 186 166 216 202 218 C 226 216 234 182 196 182 Z"></path><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,0)" fill="rgba(70,270,70,0.15)" d="M 196 182 C 172 186 166 216 202 218 C 226 216 234 182 196 182 Z M 208 186 C 208 186 202 192 200 194 C 196.6667 190.6667 194 190 190 186 C 196 182 202 184 208 186 Z M 204 196 C 206 193.3333 208 190.6667 210 188 C 220 192 218 204 214 208 C 212 204 207.3333 200 204 196 Z M 200 200 C 204 202 210 206 212 210 C 204 216 194 214 188 210 C 192 206 196 202 200 200 Z M 196 196 C 191.3333 200 188.6667 204 186 208 C 176 200 184 192 188 188 C 190 190 192 190 196 196 Z"></path></svg>'
}
}
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}
}
} else { // if current button is *not* pressed we should revert it's style
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if ( j == 8 ) {
if ( current _style == "DS" ) {
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buttEle . style . background = 'rgba(70,70,70,0.5)' ;
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buttEle . style [ 'background-image' ] = "linear-gradient(to bottom, rgba(190,190,190,0.25) 0%, rgba(50,50,50,0.25) 100%), linear-gradient(to right, rgba(190,190,190,0.25) 0%, rgba(50,50,50,0.25) 100%)" ;
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} else if ( current _style == "SNES" ) {
buttEle . style . background = 'rgba(0,0,0,0.0)' ;
buttEle . innerHTML = ""
} else if ( current _style == "NES" ) {
buttEle . style . background = 'rgba(30,30,30,1)' ;
buttEle . innerHTML = ""
} else if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(30,30,30,0)' ;
buttEle . innerHTML = '' ;
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}
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} else if ( j == 9 ) { // once again, the 'start' button needs special attention
if ( current _style == "DS" ) {
buttEle . style . background = 'rgba(0,0,0,0.0)' ;
buttEle . innerHTML = '<svg id="button_9_border"><linearGradient id="Gradient0" x1="0" x2="1" y1="0" y2="1"><stop offset="0%" stop-color="rgba(150,150,150,0.5)"/><stop offset="100%" stop-color="rgba(50,50,50,1)"/></linearGradient><polygon fill-rule="evenodd" stroke="rgba(50,50,50,0.5)" fill="url(#Gradient0)" points="0,0 30,9 1,18 1,0"></polygon></svg>' ;
} else if ( current _style == "SNES" ) {
buttEle . style . background = 'rgba(0,0,0,0.0)' ;
buttEle . innerHTML = ""
} else if ( current _style == "NES" ) {
buttEle . style . background = 'rgba(30,30,30,1)' ;
buttEle . innerHTML = ""
} else if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(30,30,30,0)' ;
buttEle . innerHTML = ""
}
} else {
if ( j <= 11 ) { // round-shaped buttons can be processed similarly
if ( j == 0 ) {
if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = ''
}
}
if ( j == 1 ) {
if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = ''
}
}
if ( j == 2 ) {
if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = ''
}
}
if ( j == 3 ) {
if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = ''
}
}
if ( j == 4 ) { //L1
if ( current _style == "DS" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '' ;
} else if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '<svg id="button_4" L1 style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(0,0,0,0.25)" d="M 120 138 L 122 124 C 120 122 116 124 114 118 C 92 118 82 118 58 130 L 52 138 L 52 148 C 72 142 86 132 120 138 Z "></path></svg>'
}
}
if ( j == 6 ) { //L2
if ( current _style == "DS" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '' ;
} else if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '<svg id="button_6" L2 style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(0,0,0,0.25)" d="M 86 120 C 94 118 102 118 110 118 L 110 92 C 112 90 96 82 88 92 L 86 120 Z"></path></svg>'
}
}
if ( j == 5 ) { //R1
if ( current _style == "DS" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '' ;
} else if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '<svg id="button_5" R1 style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(0,0,0,0.25)" d="M 278 124 C 282 124 282 118 286 118 C 308 116 322 120 342 132 L 346 138 L 346 148 C 326 140 302 130 278 138 L 278 124 Z"></path></svg>'
}
}
if ( j == 7 ) { //R2
if ( current _style == "DS" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '' ;
} else if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '<svg id="button_7" R2 style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(0,0,0,0.25)" d="M 290 118 C 298 116 308 118 316 120 L 312 92 C 304 82 288 90 290 92 L 290 118 Z"></path></svg>'
}
}
if ( j == 10 ) { //L3
if ( current _style == "DS" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '' ;
} else if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '<svg id="button_10" L3 style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(0,0,0,0.25)" d="M 76 194 C 46 212 76 240 98 230 C 126 214 106 184 76 194 Z "></path></svg>'
}
}
if ( j == 11 ) { //R3
if ( current _style == "DS" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '' ;
} else if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '<svg id="button_11" R3 style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(0,0,0,0.25)" d="M 236 252 C 210 274 246 290 260 284 C 294 268 262 238 236 252 Z "></path></svg>'
}
}
if ( current _style == "DS" ) {
buttEle . style . background = 'rgba(70,70,70,0.5)' ;
buttEle . style [ 'background-image' ] = "linear-gradient(to bottom, rgba(190,190,190,0.25) 0%, rgba(50,50,50,0.25) 100%), linear-gradient(to right, rgba(190,190,190,0.25) 0%, rgba(50,50,50,0.25) 100%)" ;
} else if ( current _style == "SNES" ) {
buttEle . style . background = 'rgba(0,0,0,0.0)' ;
buttEle . innerHTML = ""
} else if ( current _style == "NES" ) {
buttEle . style . background = 'rgba(0,0,0,0.0)' ;
buttEle . innerHTML = ""
} else if ( current _style == "XBOX" ) {
//buttEle.style.background='rgba(0,0,0,0.0)';
//buttEle.innerHTML = ""
}
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}
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if ( current _style == "DS" ) {
if ( j == 12 ) { // and of course directional buttons: up
buttEle . innerHTML = '<svg id="button_12" height="25" width="25" transform="rotate( 0)"><linearGradient id="Gradient1" x1="0" x2="1" y1="0" y2="1"><stop offset="0%" stop-color="rgba(150,150,150,0.5)"/><stop offset="100%" stop-color="rgba(50,50,50,1)"/></linearGradient><polygon fill-rule="evenodd" stroke="rgba(50,50,50,0.5)" fill="url(#Gradient1)" points="1,3 3,1 22,1 24,3 24,15 14,24 12,24 1,15"></polygon></svg>' ;
}
if ( j == 13 ) { // down
buttEle . innerHTML = '<svg id="button_13" height="25" width="25" transform="rotate(180)"><linearGradient id="Gradient2" x1="1" x2="0" y1="1" y2="0"><stop offset="0%" stop-color="rgba(150,150,150,0.5)"/><stop offset="100%" stop-color="rgba(50,50,50,1)"/></linearGradient><polygon fill-rule="evenodd" stroke="rgba(50,50,50,0.5)" fill="url(#Gradient2)" points="1,3 3,1 22,1 24,3 24,15 14,24 12,24 1,15"></polygon></svg>' ;
}
if ( j == 14 ) { // left
buttEle . innerHTML = '<svg id="button_14" height="25" width="25" transform="rotate(270)"><linearGradient id="Gradient3" x1="1" x2="0" y1="0" y2="1"><stop offset="0%" stop-color="rgba(150,150,150,0.5)"/><stop offset="100%" stop-color="rgba(50,50,50,1)"/></linearGradient><polygon fill-rule="evenodd" stroke="rgba(50,50,50,0.5)" fill="url(#Gradient3)" points="1,3 3,1 22,1 24,3 24,15 14,24 12,24 1,15"></polygon></svg>' ;
}
if ( j == 15 ) { // right
buttEle . innerHTML = '<svg id="button_15" height="25" width="25" transform="rotate(90)"><linearGradient id="Gradient4" x1="0" x2="1" y1="1" y2="0"><stop offset="0%" stop-color="rgba(150,150,150,0.5)"/><stop offset="100%" stop-color="rgba(50,50,50,1)"/></linearGradient><polygon fill-rule="evenodd" stroke="rgba(50,50,50,0.5)" fill="url(#Gradient4)" points="1,3 3,1 22,1 24,3 24,15 14,24 12,24 1,15"></polygon></svg>' ;
}
} else if ( current _style == "SNES" ) {
if ( j == 12 ) { // up
buttEle . innerHTML = '<svg id="button_12" height="25" width="25" transform="rotate(0)"><polygon fill-rule="evenodd" stroke="rgba(0,0,0,1)" fill="rgba(0,0,0,0)" points="3,16 11,3 19,16"></polygon></svg>' ;
}
if ( j == 13 ) { // down
buttEle . innerHTML = '<svg id="button_13" height="25" width="25" transform="rotate(180)"><polygon fill-rule="evenodd" stroke="rgba(0,0,0,1)" fill="rgba(0,0,0,0)" points="3,16 11,3 19,16"></polygon></svg>' ;
}
if ( j == 14 ) { // left
buttEle . innerHTML = '<svg id="button_14" height="25" width="25" transform="rotate(270)"><polygon fill-rule="evenodd" stroke="rgba(0,0,0,1)" fill="rgba(0,0,0,0)" points="3,16 11,3 19,16"></polygon></svg>' ;
}
if ( j == 15 ) { // right
buttEle . innerHTML = '<svg id="button_15" height="25" width="25" transform="rotate(90)"><polygon fill-rule="evenodd" stroke="rgba(0,0,0,1)" fill="rgba(0,0,0,0)" points="3,16 11,3 19,16"></polygon></svg>' ;
}
} else if ( current _style == "NES" ) {
if ( j == 12 ) { // up
buttEle . innerHTML = '<svg id="button_12" height="25" width="25" transform="rotate(0)"><path fill-rule="evenodd" stroke="rgba(0,0,0,1)" fill="rgba(0,0,0,0)" d="M 2 14 L 2 8 L 0 8 L 8 0 L 16 8 L 14 8 L 14 14 Z"></path></svg>' ;
}
if ( j == 13 ) { // down
buttEle . innerHTML = '<svg id="button_13" height="25" width="25" transform="rotate(180)"><path fill-rule="evenodd" stroke="rgba(0,0,0,1)" fill="rgba(0,0,0,0)" d="M 2 14 L 2 8 L 0 8 L 8 0 L 16 8 L 14 8 L 14 14 Z"></path></svg>' ;
}
if ( j == 14 ) { // left
buttEle . innerHTML = '<svg id="button_14" height="25" width="25" transform="rotate(270)"><path fill-rule="evenodd" stroke="rgba(0,0,0,1)" fill="rgba(0,0,0,0)" d="M 2 14 L 2 8 L 0 8 L 8 0 L 16 8 L 14 8 L 14 14 Z"></path></svg>' ;
}
if ( j == 15 ) { // right
buttEle . innerHTML = '<svg id="button_15" height="25" width="25" transform="rotate(90)"><path fill-rule="evenodd" stroke="rgba(0,0,0,1)" fill="rgba(0,0,0,0)" d="M 2 14 L 2 8 L 0 8 L 8 0 L 16 8 L 14 8 L 14 14 Z"></path></svg>' ;
}
} else if ( current _style == "XBOX" ) {
if ( j == 12 ) { // up
buttEle . innerHTML = '' ;
}
if ( j == 13 ) { // down
buttEle . innerHTML = '' ;
}
if ( j == 14 ) { // left
buttEle . innerHTML = '' ;
}
if ( j == 15 ) { // right
buttEle . innerHTML = '' ;
}
if ( j == 16 ) { //home
if ( current _style == "XBOX" ) {
buttEle . style . background = 'rgba(255,25,55,0)' ;
buttEle . innerHTML = '<svg home style="position: absolute; width: 400px; height: 400px; top: 0px; left: 0px;"><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,1)" fill="rgba(0,0,0,0)" d="M 196 182 C 172 186 166 216 202 218 C 226 216 234 182 196 182 Z"></path><path style="transform:scale(1)" stroke-width=1 stroke="rgba(0,0,0,0)" fill="rgba(0,0,0,0.25)" d="M 196 182 C 172 186 166 216 202 218 C 226 216 234 182 196 182 Z M 208 186 C 208 186 202 192 200 194 C 196.6667 190.6667 194 190 190 186 C 196 182 202 184 208 186 Z M 204 196 C 206 193.3333 208 190.6667 210 188 C 220 192 218 204 214 208 C 212 204 207.3333 200 204 196 Z M 200 200 C 204 202 210 206 212 210 C 204 216 194 214 188 210 C 192 206 196 202 200 200 Z M 196 196 C 191.3333 200 188.6667 204 186 208 C 176 200 184 192 188 188 C 190 190 192 190 196 196 Z"></path></svg>'
}
}
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}
}
}
}
} // at this point we're done with the buttons
for ( j = 0 ; j < gp . axes . length ; j ++ ) { // all that is left is to process axes
if ( typeof axes [ j ] === "undefined" ) { // it's all the same for those except the need to 'combine' X and Y axes
let b = ( j ) / 2 | 0 ; // and here's why this 'b' is here: it will be incremented by 1 every other *even* j, thus enabling us to check for *pairs*
if ( ! axes _c [ b ] ) { // so, if current pair hasn't been registered yet - do it now
let axisEle = document . createElement ( 'div' ) ; // this is a rounded box around the bth stick
axisEle . classList . add ( 'axisbox' ) ; // we can add a basic class for styling purposes
axisEle . classList . add ( 'axisbox_' + b ) // and a separete unique class to fine-tune that styling (wish polymer did that)
buttdiv . appendChild ( axisEle ) ; // finally add axes box to 'container'
let buttEle = document . createElement ( 'span' ) ; // butons with l_stick and r_stick ids are being added here
buttEle . classList . add ( 'button' ) ; // same treatments as the other buttons for class
buttEle . classList . add ( 'button_' + ( b + l _stick ) ) // unique class
buttEle . setAttribute ( "id" , 'button_' + ( b + l _stick ) ) // and id (needed not only to colorize, but to move around these ones)
axisEle . appendChild ( buttEle ) ; // and now to add these 'movable' buttons
buttons [ b + l _stick ] = 0 ; // also, remeber those buttons are there
axes _c [ b ] = [ 0 , 0 ] ; // as well as those axes pairs
}
axes [ j ] = 0 ; // aaannd separate axis
} else { // now this is for moving 'sticks' around
let b = ( j ) / 2 | 0 ; // just like before we determine what axes pair is this and
let axisEleL = document . getElementById ( 'button_' + ( b + l _stick ) ) ; // get the correct id of a button to move
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if ( current _style == 'XBOX' ) {
if ( b === ( ( j ) / 2 ) | 0 ) { // if axis id is odd, then we are dealing with Y axis
axisEleL . style . left = ( ( gp . axes [ j ] * 1000 ) / 100 | 0 ) + 'px' ;
} else { // if it's even - with X axis
axisEleL . style . top = ( ( gp . axes [ j ] * 1000 ) / 100 | 0 ) + 'px' ;
} ;
} else {
if ( b === ( ( j ) / 2 ) | 0 ) { // if axis id is odd, then we are dealing with Y axis
axisEleL . style . left = ( ( gp . axes [ j ] * 1000 ) / 100 | 0 ) + 6 + 'px' ;
} else { // if it's even - with X axis
axisEleL . style . top = ( ( gp . axes [ j ] * 1000 ) / 100 | 0 ) + 6 + 'px' ;
} ;
}
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}
}
}
requestAnimationFrame ( onFrame ) ; // at the end of a cycle we call onFrame once again
}
function onLoad ( ) { // this function gets called in an event listener and potentially may perform something else, but meh
requestAnimationFrame ( onFrame ) ; // it just calls onFrame for the first time
}
window . addEventListener ( 'load' , onLoad ) ; // and the last (but not least): we need to actually tell our page to execute onLoad whrn the page is ready