- Use `Start`/`Stop` button to enable/disable memory reading.
- If you encounter an `Unknown` Room - press `Edit` it and give it a name.
- The name you've given will be used when loading images, e.g. when you're in the `Lan's Room`, the app will try to load `./images/Lan's Room.png` image.
The app should work under a regular user ***do not*** give this app (and 99.9% of all the other apps) admin privs
# Usecases
I dunno, having a map ready? Maybe for a stream? Does the reason have to exist?
# Legal Stuff
One word: **WTFPL**.
Assets are *not* included. Because...
***- Wait, did you *steal* the images? ~ The User***
> As stated above, the images were obtained from the internet w/o anyone's consent.
>
> We can argue all day about whether coding something means I can tell you what to do. Especially when the app in question uses assets made by other people and is useless without those.
> The same goes for the images. Yes, [Mega Boy](mailto:megaboy@sympatico.ca) did create the images used in this app, but does he own them? Can he (or Dr. Cossack for that sake) grant *any* persmissions regading Capcom's assets?
> Dumping something from a game sure requires an investment of time - just as crating this app and writing this readme does. But neither of those acts magically makes any of us the owner of the assets in question. At best it's a derivative work akin fan art.
> If there's anyone to ask, that would be Capcom themselves. And we all know what they think (see [III. IMPERMISSIBLE USES](https://www.capcomusa.com/video-policy/)). Be happy Capcom doesn't enforce its rights and allows us to do what we do