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16
README.md
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@ -1,8 +1,8 @@
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# Megaman Battle Network 5 Mini Map App
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# Megaman Battle Network 5 and 6 Mini Map App
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This app is a Windows only tool that reads MMBN Legacy Collection 2's memory and grabs current map ID from that.
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||||
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||||
Then it displays an image of the current room if that's present in the [images](/images/) folder.
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||||
Then it displays an image of the current room if that's present in the [images](images/) folder.
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||||
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||||
The images were taken from [Dr. Cossack's Lab](https://www.interordi.com/mega_man_pc/games/mmbn5/) without anyone's consent.
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||||
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||||
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@ -10,11 +10,15 @@ The images were taken from [Dr. Cossack's Lab](https://www.interordi.com/mega_ma
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|||
# How to use
|
||||
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||||
- Open the legacy collection 2
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- Load up MMBN 5 (tested with Team Protoman)
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||||
- Load up MMBN 5 (tested with Team Protoman) or MMBN6 (tested with Cyberbeast Falzar)
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||||
- Open this app
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||||
- Use `Start`/`Stop` button to enable/disable memory reading.
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||||
- If you encounter an `Unknown` Room - press `Edit` it and give it a name.
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||||
- The name you've given will be used when loading images, e.g. when you're in the `Lan's Room`, the app will try to load `./images/Lan's Room.png` image.
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||||
- Use `+`/`-` buttons to add/delete spoils list found in room (blue, gree, purple mystery data, lotto codes etc)
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||||
- Double click spoil item to edit it
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||||
- Use `Stretch` checkbox if you want your map stretched (usefull for those streaming people)
|
||||
- Use `Win`+`Y` global hotkey to toggle fullscreen (conflicts with mixed reality shortcut, not configurable atm)
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||||
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||||
The app should work under a regular user ***do not*** give this app (and 99.9% of all the other apps) admin privs
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||||
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||||
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@ -36,12 +40,12 @@ Assets are *not* included. Because...
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>
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||||
> We can argue all day about whether coding something means I can tell you what to do. Especially when the app in question uses assets made by other people and is useless without those.
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||||
>
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> The same goes for the images. Yes, [Mega Boy](megaboy@sympatico.ca) did create the images used in this app, but does he own them? Can he (or Dr. Cossack's for that sake) grant *any* persmissions regading Capcom's assets?
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> The same goes for the images. Yes, [Mega Boy](mailto:megaboy@sympatico.ca) did create the images used in this app, but does he own them? Can he (or Dr. Cossack for that sake) grant *any* persmissions regading Capcom's assets?
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>
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> Don't think so.
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||||
>
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||||
> It's not hard to ask, but I don't feel like there's any reason to.
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||||
>
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||||
> Dumping something from a game sure requires an investment of time - just as crating this app and writing this readme does. But neither act magically makes any of use the owner of those assets. At best it's a derivative work akin fan art.
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||||
> Dumping something from a game sure requires an investment of time - just as crating this app and writing this readme does. But neither of those acts magically makes any of us the owner of the assets in question. At best it's a derivative work akin fan art.
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||||
>
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||||
> If there's anyone to ask that would be Capcom themselves. And we all know what they think (see [III. IMPERMISSIBLE USES](https://www.capcomusa.com/video-policy/)). Be happy Capcom doesn't enforce its rights and allows us to to what we do
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||||
> If there's anyone to ask, that would be Capcom themselves. And we all know what they think (see [III. IMPERMISSIBLE USES](https://www.capcomusa.com/video-policy/)). Be happy Capcom doesn't enforce its rights and allows us to do what we do
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|||
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images/MMBN 5/Undernet 2.png
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17
mmbn5m.lpi
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@ -5,7 +5,7 @@
|
|||
<PathDelim Value="\"/>
|
||||
<General>
|
||||
<SessionStorage Value="InProjectDir"/>
|
||||
<Title Value="mmbn5mm"/>
|
||||
<Title Value="mmbn56mm"/>
|
||||
<Scaled Value="True"/>
|
||||
<ResourceType Value="res"/>
|
||||
<UseXPManifest Value="True"/>
|
||||
|
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@ -14,19 +14,25 @@
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|||
</XPManifest>
|
||||
<Icon Value="0"/>
|
||||
</General>
|
||||
<i18n>
|
||||
<EnableI18N Value="True"/>
|
||||
<OutDir Value="po"/>
|
||||
</i18n>
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
<Attributes pvaPrivateBuild="True"/>
|
||||
<StringTable CompanyName="4aiman" FileDescription="Megaman Battle Network 5 and 6 minimap app" InternalName="mmbn56mm" LegalCopyright="4aiman" OriginalFilename="mmbn56mm" ProductName="MMBN56MM" ProductVersion="2"/>
|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
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@ -95,6 +101,9 @@
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|||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
|
|
|||
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@ -17,7 +17,7 @@ uses
|
|||
|
||||
begin
|
||||
RequireDerivedFormResource:=True;
|
||||
Application.Title:='mmbn5mm';
|
||||
Application.Title:='mmbn56mm';
|
||||
Application.Scaled:=True;
|
||||
Application.Initialize;
|
||||
Application.CreateForm(TForm1, Form1);
|
||||
|
|
|
|||
134
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@ -9,7 +9,7 @@
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|
@ -47,8 +47,8 @@
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@ -59,149 +59,181 @@
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