Compare commits

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9 commits

Author SHA1 Message Date
331d4fc1de Update README.md 2025-11-26 19:02:58 +00:00
9371876ca2 Fixed images folder link in the readme 2025-11-26 18:57:54 +00:00
9c42c6b89d Added rooms up to the final battle. Final Release 2024-04-23 23:54:11 +03:00
6ecf321f5c More rooms (up to Undergroung) 2024-04-17 00:38:03 +03:00
56ede08dbf - Moved wrongly placed BMD in Green Area 1
- Renamed Judge Tree areas, as now it's clear what the names should really be
- Renamed Undernet Zero map
- Renamed project executable name
- Added a splitter to make UI adjstable
- Added translation support (see "po" folder to add more)
- Added Russian Translation
- Added more rooms from the Green Town postion of the game
2024-04-03 14:29:00 +03:00
c5a7c1ee9d Added Aqua Comps + some BMD data 2024-03-27 00:01:12 +03:00
01dbca36a6
Updated readme
added mmbn 6 references
2024-03-13 11:40:16 +03:00
75b4423e8f Added rooms up to Auditorium. Fixed Room not being loaded w/o re-entering the room 2024-03-13 00:09:36 +03:00
89c456e458 Added last set of rooms to MMBN5 Team Protoman. Added alpha support for MMBN6 Cyber Beast Flazar. 2024-03-07 21:44:40 +03:00
105 changed files with 1156 additions and 490 deletions

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@ -1,8 +1,8 @@
# Megaman Battle Network 5 Mini Map App
# Megaman Battle Network 5 and 6 Mini Map App
This app is a Windows only tool that reads MMBN Legacy Collection 2's memory and grabs current map ID from that.
Then it displays an image of the current room if that's present in the [images](/images/) folder.
Then it displays an image of the current room if that's present in the [images](images/) folder.
The images were taken from [Dr. Cossack's Lab](https://www.interordi.com/mega_man_pc/games/mmbn5/) without anyone's consent.
@ -10,7 +10,7 @@ The images were taken from [Dr. Cossack's Lab](https://www.interordi.com/mega_ma
# How to use
- Open the legacy collection 2
- Load up MMBN 5 (tested with Team Protoman)
- Load up MMBN 5 (tested with Team Protoman) or MMBN6 (tested with Cyberbeast Falzar)
- Open this app
- Use `Start`/`Stop` button to enable/disable memory reading.
- If you encounter an `Unknown` Room - press `Edit` it and give it a name.
@ -48,4 +48,4 @@ Assets are *not* included. Because...
>
> Dumping something from a game sure requires an investment of time - just as crating this app and writing this readme does. But neither of those acts magically makes any of us the owner of the assets in question. At best it's a derivative work akin fan art.
>
> If there's anyone to ask, that would be Capcom themselves. And we all know what they think (see [III. IMPERMISSIBLE USES](https://www.capcomusa.com/video-policy/)). Be happy Capcom doesn't enforce its rights and allows us to to what we do
> If there's anyone to ask, that would be Capcom themselves. And we all know what they think (see [III. IMPERMISSIBLE USES](https://www.capcomusa.com/video-policy/)). Be happy Capcom doesn't enforce its rights and allows us to do what we do

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@ -5,7 +5,7 @@
<PathDelim Value="\"/>
<General>
<SessionStorage Value="InProjectDir"/>
<Title Value="mmbn5mm"/>
<Title Value="mmbn56mm"/>
<Scaled Value="True"/>
<ResourceType Value="res"/>
<UseXPManifest Value="True"/>
@ -14,13 +14,18 @@
</XPManifest>
<Icon Value="0"/>
</General>
<i18n>
<EnableI18N Value="True"/>
<OutDir Value="po"/>
</i18n>
<VersionInfo>
<UseVersionInfo Value="True"/>
<AutoIncrementBuild Value="True"/>
<MinorVersionNr Value="1"/>
<RevisionNr Value="5"/>
<BuildNr Value="18"/>
<MinorVersionNr Value="2"/>
<RevisionNr Value="1"/>
<BuildNr Value="19"/>
<Attributes pvaPrivateBuild="True"/>
<StringTable CompanyName="4aiman" FileDescription="Megaman Battle Network 5 and 6 minimap app" InternalName="mmbn56mm" LegalCopyright="4aiman" OriginalFilename="mmbn56mm" ProductName="MMBN56MM" ProductVersion="2"/>
</VersionInfo>
<BuildModes>
<Item Name="Debug" Default="True"/>
@ -96,6 +101,9 @@
<Item>
<Name Value="EFOpenError"/>
</Item>
<Item>
<Name Value="EConvertError"/>
</Item>
</Exceptions>
</Debugging>
</CONFIG>

View file

@ -17,7 +17,7 @@ uses
begin
RequireDerivedFormResource:=True;
Application.Title:='mmbn5mm';
Application.Title:='mmbn56mm';
Application.Scaled:=True;
Application.Initialize;
Application.CreateForm(TForm1, Form1);

View file

@ -9,7 +9,7 @@
<Version Value="11"/>
<PathDelim Value="\"/>
<Target>
<Filename Value="mmbn5mm"/>
<Filename Value="mmbn56mm"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
@ -47,8 +47,8 @@
<Filename Value="mmbn5m.lpr"/>
<IsPartOfProject Value="True"/>
<EditorIndex Value="2"/>
<CursorPos X="69" Y="19"/>
<UsageCount Value="44"/>
<CursorPos X="49" Y="20"/>
<UsageCount Value="65"/>
<Loaded Value="True"/>
</Unit>
<Unit>
@ -59,25 +59,57 @@
<ResourceBaseClass Value="Form"/>
<UnitName Value="Unit1"/>
<IsVisibleTab Value="True"/>
<TopLine Value="330"/>
<CursorPos X="81" Y="340"/>
<UsageCount Value="44"/>
<TopLine Value="364"/>
<CursorPos X="52" Y="411"/>
<UsageCount Value="65"/>
<Loaded Value="True"/>
<LoadedDesigner Value="True"/>
</Unit>
<Unit>
<Filename Value="C:\lazarus\lcl\interfaces\win32\win32listsl.inc"/>
<EditorIndex Value="3"/>
<EditorIndex Value="-1"/>
<TopLine Value="128"/>
<CursorPos Y="152"/>
<UsageCount Value="21"/>
<Loaded Value="True"/>
<UsageCount Value="20"/>
</Unit>
<Unit>
<Filename Value="C:\lazarus\fpc\3.2.2\source\rtl\objpas\sysutils\syshelph.inc"/>
<EditorIndex Value="1"/>
<EditorIndex Value="-1"/>
<TopLine Value="147"/>
<CursorPos X="16" Y="161"/>
<UsageCount Value="10"/>
</Unit>
<Unit>
<Filename Value="rooms.ini"/>
<EditorIndex Value="4"/>
<TopLine Value="274"/>
<CursorPos X="52" Y="298"/>
<UsageCount Value="20"/>
<Loaded Value="True"/>
<DefaultSyntaxHighlighter Value="Ini"/>
</Unit>
<Unit>
<Filename Value="mmbn5m.lpi"/>
<EditorIndex Value="-1"/>
<CursorPos Y="46"/>
<UsageCount Value="8"/>
<DefaultSyntaxHighlighter Value="XML"/>
</Unit>
<Unit>
<Filename Value="C:\lazarus\lcl\lcltranslator.pas"/>
<UnitName Value="LCLTranslator"/>
<EditorIndex Value="1"/>
<TopLine Value="95"/>
<CursorPos Y="95"/>
<UsageCount Value="12"/>
<Loaded Value="True"/>
</Unit>
<Unit>
<Filename Value="C:\lazarus\components\lazutils\translations.pas"/>
<UnitName Value="Translations"/>
<EditorIndex Value="3"/>
<TopLine Value="738"/>
<CursorPos X="54" Y="775"/>
<UsageCount Value="11"/>
<Loaded Value="True"/>
</Unit>
@ -85,123 +117,123 @@
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msgid ""
msgstr "Content-Type: text/plain; charset=UTF-8"
#: tform1.caption
msgid "MMBN5-6M"
msgstr "MMBN5-6M"
#: tform1.edit_room_button.caption
msgid "Edit Room"
msgstr "Edit Room"
#: tform1.gamebox.text
msgid "MMBN 5"
msgstr "MMBN 5"
#: tform1.label1.caption
msgid "Game:"
msgstr "Game:"
#: tform1.langbox.text
msgid "en"
msgstr ""
#: tform1.map_stretch_checkbox.caption
msgid "Stretch"
msgstr "Stretch"
#: tform1.minus_spoil1.caption
msgid "-"
msgstr "-"
#: tform1.plus_spoil.caption
msgid "+"
msgstr "+"
#: tform1.room_name_label.caption
msgctxt "tform1.room_name_label.caption"
msgid "Run the game, then press \"Start\""
msgstr "Run the game, then press \"Start\""
#: tform1.spoils_label.caption
msgid "Spoils:"
msgstr "Spoils:"
#: tform1.start_stop_button.caption
msgctxt "tform1.start_stop_button.caption"
msgid "Start"
msgstr "Start"
#: unit1.adding_item
msgid "Adding item to Room #"
msgstr "Adding item to Room #"
#: unit1.app_caption
msgid "MMBN5-6M: Reading from process ID"
msgstr "MMBN5-6M: Reading from process ID"
#: unit1.editing_item
msgid "Editing item in Room #"
msgstr "Editing item in Room #"
#: unit1.editing_room
msgid "Editing Room #"
msgstr "Editing Room #"
#: unit1.enter_item_name
msgid "Enter item's name"
msgstr "Enter item's name"
#: unit1.enter_room_name
msgid "Enter this Room's name"
msgstr "Enter this Room's name"
#: unit1.error_game_memory_not_read
msgid "Error. Game's memory not read."
msgstr "Error. Game's memory not read."
#: unit1.error_game_not_running
msgid "Error. Make sure the game's running."
msgstr "Error. Make sure the game's running."
#: unit1.error_hotkey_registration_failed
msgid "HotKey registration failed. You won't be able to press Win+Y to temporarily view map in full screen."
msgstr "HotKey registration failed. You won't be able to press Win+Y to temporarily view map in full screen."
#: unit1.error_unable_to_read_game_memory
msgid "Error. Can't read game's memory."
msgstr "Error. Can't read game's memory."
#: unit1.room_number
msgid "Room #"
msgstr "Room #"
#: unit1.run_the_game_notice
msgctxt "unit1.run_the_game_notice"
msgid "Run the game, then press \"Start\""
msgstr "Run the game, then press \"Start\""
#: unit1.start_button_stop
msgid "Stop"
msgstr "Stop"
#: unit1.start_button_strat
msgctxt "unit1.start_button_strat"
msgid "Start"
msgstr "Start"
#: unit1.unknown_room
msgid "Unknown"
msgstr "Unknown"

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