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README.md
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@ -1,8 +1,8 @@
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# Megaman Battle Network 5 and 6 Mini Map App
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# Megaman Battle Network 5 Mini Map App
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This app is a Windows only tool that reads MMBN Legacy Collection 2's memory and grabs current map ID from that.
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Then it displays an image of the current room if that's present in the [images](images/) folder.
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Then it displays an image of the current room if that's present in the [images](/images/) folder.
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The images were taken from [Dr. Cossack's Lab](https://www.interordi.com/mega_man_pc/games/mmbn5/) without anyone's consent.
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@ -10,15 +10,11 @@ The images were taken from [Dr. Cossack's Lab](https://www.interordi.com/mega_ma
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# How to use
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- Open the legacy collection 2
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- Load up MMBN 5 (tested with Team Protoman) or MMBN6 (tested with Cyberbeast Falzar)
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- Load up MMBN 5 (tested with Team Protoman)
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- Open this app
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- Use `Start`/`Stop` button to enable/disable memory reading.
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- If you encounter an `Unknown` Room - press `Edit` it and give it a name.
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- The name you've given will be used when loading images, e.g. when you're in the `Lan's Room`, the app will try to load `./images/Lan's Room.png` image.
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- Use `+`/`-` buttons to add/delete spoils list found in room (blue, gree, purple mystery data, lotto codes etc)
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- Double click spoil item to edit it
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- Use `Stretch` checkbox if you want your map stretched (usefull for those streaming people)
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- Use `Win`+`Y` global hotkey to toggle fullscreen (conflicts with mixed reality shortcut, not configurable atm)
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The app should work under a regular user ***do not*** give this app (and 99.9% of all the other apps) admin privs
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@ -40,12 +36,12 @@ Assets are *not* included. Because...
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>
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> We can argue all day about whether coding something means I can tell you what to do. Especially when the app in question uses assets made by other people and is useless without those.
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>
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> The same goes for the images. Yes, [Mega Boy](mailto:megaboy@sympatico.ca) did create the images used in this app, but does he own them? Can he (or Dr. Cossack for that sake) grant *any* persmissions regading Capcom's assets?
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> The same goes for the images. Yes, [Mega Boy](megaboy@sympatico.ca) did create the images used in this app, but does he own them? Can he (or Dr. Cossack's for that sake) grant *any* persmissions regading Capcom's assets?
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>
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> Don't think so.
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>
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> It's not hard to ask, but I don't feel like there's any reason to.
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>
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> Dumping something from a game sure requires an investment of time - just as crating this app and writing this readme does. But neither of those acts magically makes any of us the owner of the assets in question. At best it's a derivative work akin fan art.
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> Dumping something from a game sure requires an investment of time - just as crating this app and writing this readme does. But neither act magically makes any of use the owner of those assets. At best it's a derivative work akin fan art.
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>
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> If there's anyone to ask, that would be Capcom themselves. And we all know what they think (see [III. IMPERMISSIBLE USES](https://www.capcomusa.com/video-policy/)). Be happy Capcom doesn't enforce its rights and allows us to do what we do
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> If there's anyone to ask that would be Capcom themselves. And we all know what they think (see [III. IMPERMISSIBLE USES](https://www.capcomusa.com/video-policy/)). Be happy Capcom doesn't enforce its rights and allows us to to what we do
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images/Undernet 2.png
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19
mmbn5m.lpi
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@ -5,7 +5,7 @@
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@ -14,25 +14,11 @@
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@ -101,9 +87,6 @@
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begin
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RequireDerivedFormResource:=True;
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Application.Title:='mmbn56mm';
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Application.Scaled:=True;
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Application.Initialize;
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Application.CreateForm(TForm1, Form1);
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