62 lines
2.3 KiB
Lua
62 lines
2.3 KiB
Lua
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-- written by groverbuger for g3d
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-- september 2021
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-- MIT license
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--[[
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__ __
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/'__`\ /\ \
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__ /\_\L\ \ \_\ \
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/'_ `\/_/_\_<_ /'_` \
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/\ \L\ \/\ \L\ \/\ \L\ \
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\ \____ \ \____/\ \___,_\
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\/___L\ \/___/ \/__,_ /
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/\____/
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\_/__/
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--]]
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g3d = {
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_VERSION = "g3d 1.5",
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_DESCRIPTION = "Simple and easy 3D engine for LÖVE.",
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_URL = "https://github.com/groverburger/g3d",
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_LICENSE = [[
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MIT License
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Copyright (c) 2021 groverburger
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]],
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path = ...,
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shaderpath = ... .. "/g3d.vert",
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}
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-- the shader is what does the heavy lifting, displaying 3D meshes on your 2D monitor
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g3d.shader = love.graphics.newShader(g3d.shaderpath)
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g3d.newModel = require(g3d.path .. "/model")
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g3d.camera = require(g3d.path .. "/camera")
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g3d.collisions = require(g3d.path .. "/collisions")
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g3d.camera.updateProjectionMatrix()
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g3d.camera.updateViewMatrix()
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-- so that far polygons don't overlap near polygons
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love.graphics.setDepthMode("lequal", true)
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-- get rid of g3d from the global namespace and return it instead
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local g3d = g3d
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_G.g3d = nil
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return g3d
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