-- requires is IS of a required path type: -- 1 = normal, 2 = bottomless, 3 = topless -- -- y > 0 to get things lower -- y < 0 to get things higher -- omit y to get normal behaviour local objects = { --[-01] = {name = "Wall"}, --[000] = {name = "Corridor"}, [028] = {name="Torch", texture="master.png", model="torch_wall.obj", y = -0.5, count = 2, center=2.5}, [134] = {name="Chest", texture="master.png", model="chest.obj", scale = 2, y=-0.5}, [029] = {name="Ground Torch", texture="master.png", model="torch_ground.obj", y = 1.5, count = 2, center = 2.5}, [009] = {name="Spinner", texture="master.png", model="spinner.obj"}, [132] = {name="Stairs Up", texture="master.png", model="stairs.obj", requires=3, invert_normales=false}, [133] = {name="Stairs Down", texture="master.png", model="stairs_down.obj", requires=2, y = 1, invert_normales=false, rotation_y=math.pi, replace_model = true}, --[012] = {name="Floor Trap", texture="master.png", model="bottomless"}, --[013] = {name="Floor Hole", texture="master.png", model=""}, [010] = {name="Moss", texture="master.png", model="moss.obj"}, [014] = {name="Puddle", texture="master.png", model="puddle.obj", requires=2}, --[016] = {name="Ceiling Hole", texture="master.png", model=""}, [131] = {name="Cell Door", texture="master.png", model="cell_door.obj", drop_down = 1}, --[018] = {name="Chest", texture="master.png", model="chest.obj"}, --[019] = {name="Fake Wall", texture="master.png", model=""}, [143] = {name="Fountain", texture="master.png", model="fountain.obj", invert_normales=true}, [-143] = {name="Fountain_water",texture="master.png", model="fountain_water.obj", invert_normales=true}, [144] = {name="Gold Fountain", texture="master.png", model="fountain_gold.obj", invert_normales=true}, [-144] = {name="Fountain_water",texture="master.png", model="fountain_water.obj", invert_normales=true}, [129] = {name="Green Door", texture="master.png", model="green_door.obj", count = 2, center = 1.5, rotation_y=math.pi, door = true}, [130] = {name="Grey Door", texture="master.png", model="grey_door.obj", count = 2, center = 1.5, rotation_y=math.pi, door = true}, [139] = {name="One Way Door", texture="master.png", model="one_way_door.obj", count = 2, center = 1.5, rotation_y=math.pi, door = true, one_way = true}, [150] = {name="Angel Door", texture="master.png", model="angel_door.obj", count = 2, center = 1.5, rotation_y=math.pi, door = true }, -- replacements? [003+1000000] = {name="Chest", texture="master.png", model="chest_open.obj", scale = 2}, } return objects