Merged Kronos support into the main script, adding auto-detect features for cores and frontends.

Added window and frame colorization
This commit is contained in:
4aiman 2024-12-21 00:08:20 +03:00
commit dea78f3d0e
6 changed files with 223 additions and 649 deletions

View file

@ -1,3 +1,8 @@
:root {
--frame_bg: orange;
--window_bg: #14a;
}
@font-face {
font-family: "ShiningForceFont";
src: url("./shining-force-large.ttf");
@ -16,18 +21,19 @@ body {
.character_data {
display: none;
border: 3px orange outset;
border: 3px var(--frame_bg) outset;
border-radius: 5pt;
padding: 5pt;
margin-right: 2.5pt;
margin-left: 2.5pt;
background: #14a;
background: var(--window_bg);
color: white;
font-family: serif;
font-style: italic;
text-shadow: 1px 1px 0px black;
font-variant-numeric: tabular-nums lining-nums;
width: 33%;
filter: contrast(0.75);
}
.character_stat {
@ -46,16 +52,17 @@ body {
}
.framed_text {
border: 3px orange outset;
border: 3px var(--frame_bg) outset;
border-radius: 5pt;
padding: 5pt;
background: #14a;
background: var(--window_bg);
color: white;
font-family: serif;
font-style: italic;
text-shadow: 1px 1px 0px black;
font-variant-numeric: tabular-nums lining-nums;
filter: contrast(0.75);
}
.map_pointer {
@ -71,10 +78,10 @@ body {
.map_wrapper{
width: calc(100% - 10pt);
border: 3px orange outset;
border: 3px var(--frame_bg) outset;
border-radius: 5pt;
margin: 5pt;
background: #14a;
background: var(--window_bg);
color: white;
font-family: serif;
font-style: italic;
@ -82,6 +89,7 @@ body {
font-variant-numeric: tabular-nums lining-nums;
padding-left : 5pt;
margin-left : 0pt;
filter: contrast(0.75);
}
.map_canvas {
@ -91,16 +99,17 @@ body {
.pixies_table {
table-layout: fixed;
width: calc(100% - 0pt);
border: 3px orange outset;
border: 3px var(--frame_bg) outset;
border-radius: 5pt;
margin: 5pt;
background: #14a;
background: var(--window_bg);
color: white;
font-family: serif;
font-style: italic;
text-shadow: 1px 1px 0px black;
font-variant-numeric: tabular-nums lining-nums;
margin-left : 0pt;
filter: contrast(0.75);
}
.pixies_table tr {

192
index.js
View file

@ -1,27 +1,46 @@
//////
// This works in RetroArch of all things.
// RaLibRetro fucks everything up by its memory editor.
// If you want this to work in RaLibRetro "as is" - do *NOT* open the memory inspector! Do *NOT* scroll it!
// This once I want to use shaders anyway, so there's no avoiding RetroArch. Shame Mednafen can't upscale.
//////
let fs = require("fs")
let memoryjs = require('memoryjs')
let process_name = "RALibretro.exe"
let module_name = 'mednafen_saturn_libretro.dll'
let process = memoryjs.openProcess(process_name)
// get specific dll inside of an EXE
//let modules = memoryjs.getModules(process.th32ProcessID);
// dwSize: 304,
// th32ProcessID: 3996,
// cntThreads: 26,
// th32ParentProcessID: 9416,
// pcPriClassBase: 8,
// szExeFile: 'RALibretro.exe',
// handle: 644,
// modBaseAddr: 140699475116032
let core = memoryjs.findModule(module_name, process.th32ProcessID);
// modBaseAddr: 140714432069632,
// modBaseSize: 24608768,
// szExePath: 'F:\\Games\\Console\\RALibretro\\Cores\\mednafen_saturn_libretro.dll',
// szModule: 'mednafen_saturn_libretro.dll',
// th32ProcessID: 3996,
// GlblcntUsage: 1
let { exit, off } = require("process")
// first try ralibretro, then retroarch. Case sensitive
let process_names = ["RALibretro.exe", "retroarch.exe", ]
let process_name
let process
let core_offset = 0
for (let pname of process_names) {
try {
process = memoryjs.openProcess(pname)
process_name = pname
console.log(["Found process:", pname].join(" "))
break
} catch (err) {
console.log(["Couldn't open", pname, "..."].join(" "))
}
}
if (!process_name) {
console.log(["Couldn't open any core. Check that an emulator is actually launched and the core is loaded. Exiting."].join(" "))
exit()
}
try {
let module_name = 'mednafen_saturn_libretro.dll'
console.log(["Probing mednafen core:", module_name].join(" "))
let core = memoryjs.findModule(module_name, process.th32ProcessID);
console.log(["Found Mednafen core.", "It's base address will be used as an additional memory offset value."].join(" "))
core_offset = core.modBaseAddr
} catch (err) {
console.log("You're not running Mednafen core. Assuming it's Kronos then.")
}
let hex2int = function(hex) {
let result = parseInt(Number(hex), 10)
@ -112,7 +131,8 @@ let tint2char = function(int) {
// CE gives module name + offset (hex)
let offsets = {
discrepancy : hex2int("0x77A340"), // 7840576
//discrepancy : hex2int("0x77A340"), // 7840576
discrepancy : hex2int("0x77A340"), // 7840576
map_id : hex2int("0x18006"),
event_id : hex2int("0x1cf8ac"),
eid : hex2int("0x1cf8b6"),
@ -209,12 +229,107 @@ let offsets = {
5 : hex2int("0x1215de"),
6 : hex2int("0x1215df"),
},
colors : {
depth : hex2int("0x17b791"),
window : {
red : hex2int("0x17b7a1"),
green : hex2int("0x17b7a0"),
blue : hex2int("0x17b798"),
},
frame : {
red : hex2int("0x17b789"),
green : hex2int("0x17b79b"),
blue : hex2int("0x17b799"),
},
}
}
if (core_offset == 0) {
// This isn't needed if we're running Mednafen/
function readm(offset, type) {
return memoryjs.readMemory(process.handle, core.modBaseAddr+offsets.discrepancy+offset, type || memoryjs.UINT16)
// This is a consistent start of a lowram in Kronos, though.
// If memory inspector is present (i.e. you're on RaLibretro), this will find that instead of the actual data.
// It's fine, though (unless you scroll said inspector; don't, duh!)
let sig_work_ram_low = "20 00 64 00 20 00 48 13 20 00 5c 13 20 00 5c 13"
// this is the copyright message: "OCYPIRHG(T)CS GE ANEETPRIRES,STL.D1 99 4LA LIRHGSTR SEREEV D "
// but what we actually need is the "00 06 4A 09 00 06 4A 09 00 06 4A 09 00 06 4A 09" after that. Too bad it's too repetitive to be searched on its own
// let sig_work_ram_high = "4F 43 59 50 49 52 48 47 28 54 29 43 53 20 47 45 20 41 4E 45 45 54 50 52 49 52 45 53 2C 53 54 4C 2E 44 31 20 39 39 20 34 4C 41 20 4C 49 52 48 47 53 54 52 20 53 45 52 45 45 56 20 44 20 20 20 20"
// The above thing worked SOME times but then didn't other.
// So there's more fidgeting here and below when I do the "+ 984 -13304" crap
let sig_work_ram_high = "4E 49 31 3B 00 2A E4 8E 00 00 00 00 8E E4 11 A4 00 00 00 00 A4 11 05 61 11 07 06 06 00 DC 00 00 00 01 01 00 58 09 39 37 42 2E 4E 49 31 3B 00 2E E4 91 00 00 00 00 91 E4 15 F0 00 00 00 00 F0 15 0C 60 0B 04 0E 02 00 DC 00 00 00 01 01 00 58 0D 4E 49 52 54 4C 4E 43 2E 52 48 31 3B 00 00 00 00"
let sig_work_ram_high_length = sig_work_ram_high.replaceAll(" ","").length / 2
console.log(["High working ram sinature is", sig_work_ram_high_length,"bytes long."].join(" "))
// To this day I *still* have no idea where the high ram relative to the low ram as it jumps around across the launches.
// For all I know it can be placed *lower* than the low (at least in RaLibRetro) and be shredded in pieces.
// For example: sig_work_ram_low - sig_work_ram_high = 0x216000 (2187264)
// Most likely I'm looking at a wrong place
// this searches relatively fast in both emulators
console.log("Searching sig_work_ram_low start pattern", sig_work_ram_low)
let addr = memoryjs.findPattern(process.handle, sig_work_ram_low, 0, 0)
// one needs to repeat the process in CheatEngine, but not in memoryjs. No idea why
//addr = memoryjs.findPattern(process.handle, sig_work_ram_low, 0, addr+1)
console.log("Found sig_work_ram_low address", addr, "0x"+ addr.toString(16))
// This one... The search for this one is *incredibly* slow in RALibRetro, maybe the start of this pattern is really repetitive?
console.log("Searching sig_work_ram_high start pattern", sig_work_ram_high)
// we add the length of the pattern, since we're interested in what's around it rather than the signature itself
let addr2 = memoryjs.findPattern(process.handle, sig_work_ram_high, 0, 0) + 984 -133040 // +3D8 - 207B0 to tread this as hiram start - 100000 //+ sig_work_ram_high_length
console.log("Found sig_work_ram_high address", addr2, "0x"+ addr2.toString(16))
console.log("Reading data from sig_work_ram_low+0x18006 (98310)", addr+98310, "0x"+ (addr+98310).toString(16))
let pat = memoryjs.readMemory(process.handle, addr+98310, memoryjs.BYTE) // Map ID
console.log("Reading data from sig_work_ram_high+0x207B0 (133040)", addr2, "0x"+ (addr2+133040).toString(16))
let pat2 = memoryjs.readMemory(process.handle, addr2+133040, memoryjs.BYTE) // Arthur's HP
// In the end we got our addreses
offsets.discrepancy_lowram = addr
offsets.discrepancy = addr2
let h_name = []
let h_name1 = []
let c = 0
for (let i of offsets.savefile_name) {
h_name1[c] = readm(i, memoryjs.CHAR)//, 'hero\'s name ['+c+'] = '+tint2char(h_name1[c]))
h_name[c] = tint2char(h_name1[c])
c = c+1
}
// this is here for testing purposes. If thise is wrong - the thing isn't working properly ((
console.log("Please check if these are correct: '92 0x5c' for 'MapId' in Desire Village; Your character's name (save file name) and his HP")
console.log("MapID", pat, '0x'+(pat).toString(16))
console.log(h_name.join("").trim()+"'s HP", pat2, '0x'+(pat2).toString(16))
}
function readm(offset, type, descr) {
if (core_offset > 0) {
// we're running mednafen
return memoryjs.readMemory(process.handle, core_offset+offsets.discrepancy+offset, type || memoryjs.UINT16)
} else {
// we're running Kronos or some unknown unsupported shit
let res = 0
let address = 0
if (offset < 104857) {
address = offsets.discrepancy_lowram+offset
} else {
address = offsets.discrepancy+offset-1048576 // yeah, more duct tape
}
res = memoryjs.readMemory(process.handle, address, type || memoryjs.UINT16)
if (descr) {
console.log(address.toString(16) + 'h', type, descr, res )
}
return res
}
throw("This should'n have happened")
}
// use this to send data only *1 in a throttle* readings
@ -402,8 +517,8 @@ function new_ws_server(port) {
let direction = readm(offsets.position.direction, memoryjs.UINT16)
let steps_in_area = readm(offsets.steps.area)
let current_location = memoryjs.readMemory(process.handle, core.modBaseAddr+offsets.discrepancy+offsets.eid, memoryjs.UINT16_BE);
let current_location1 = memoryjs.readMemory(process.handle, core.modBaseAddr+offsets.discrepancy+offsets.event_id, memoryjs.UINT16_BE);
let current_location = readm(offsets.eid, memoryjs.UINT16_BE);
let current_location1 = readm(offsets.event_id, memoryjs.UINT16_BE);
let worldmap = readm(offsets.map_id, memoryjs.UINT8)
data.location_id = current_location
data.location_id1 = current_location1
@ -491,12 +606,27 @@ function new_ws_server(port) {
let c = 0
for (let i of offsets.savefile_name) {
hero_name1[c] = readm(i, memoryjs.CHAR)
hero_name1[c] = readm(i, memoryjs.CHAR)
hero_name[c] = tint2char(hero_name1[c])
c = c+1
}
data.hero_name = hero_name
data.hero_name1 = hero_name1
let colors = {
depth : readm(offsets.colors.depth, memoryjs.BYTE),
window : {
red : readm(offsets.colors.window.red, memoryjs.BYTE),
green : readm(offsets.colors.window.green, memoryjs.BYTE),
blue : readm(offsets.colors.window.blue , memoryjs.BYTE),
},
frame : {
red : readm(offsets.colors.frame.red, memoryjs.BYTE),
green : readm(offsets.colors.frame.green, memoryjs.BYTE),
blue : readm(offsets.colors.frame.blue , memoryjs.BYTE),
}
}
data.colors = colors
throttle_counter = throttle_counter + 1
if ((throttle_counter > throttle) || data.map_changed) {
@ -527,10 +657,10 @@ let save_maps = function () {
save_maps()
let { spawn, exec } = require('child_process');
let ui = spawn('ui.html', { shell: true, detached : true, stdio: 'ignore' });
ui.unref();
// let { spawn, exec } = require('child_process');
// let ui = spawn('ui.html', { shell: true, detached : true, stdio: 'ignore' });
// ui.unref();
//memoryjs.closeProcess(process.handle);
// memoryjs.closeProcess(process.handle);

596
kronos.js
View file

@ -1,596 +0,0 @@
//////
// This works in RetroArch of all things.
// RaLibRetro fucks everything up by its memory editor.
// If you want this to work in RaLibRetro "as is" - do *NOT* open the memory inspector! Do *NOT* scroll it!
// This once I want to use shaders anyway, so there's no avoiding RetroArch. Shame Mednafen can't upscale.
//////
let fs = require("fs")
let memoryjs = require('memoryjs')
const { off } = require("process")
let process_name = "retroarch.exe"
let process = memoryjs.openProcess(process_name)
//console.log(process)
// this is a consistens start of a lowram. If memory inspector is present, this will find it instead of the actual data. It's fine, though (unless you scroll said inspector)
let sig_work_ram_low = "20 00 64 00 20 00 48 13 20 00 5c 13 20 00 5c 13"
// this is the copyright message: "OCYPIRHG(T)CS GE ANEETPRIRES,STL.D1 99 4LA LIRHGSTR SEREEV D "
// but what we actually need is the "00 06 4A 09 00 06 4A 09 00 06 4A 09 00 06 4A 09" after that. Too bad it's too repetitive to be searched on its own
//let sig_work_ram_high = "4F 43 59 50 49 52 48 47 28 54 29 43 53 20 47 45 20 41 4E 45 45 54 50 52 49 52 45 53 2C 53 54 4C 2E 44 31 20 39 39 20 34 4C 41 20 4C 49 52 48 47 53 54 52 20 53 45 52 45 45 56 20 44 20 20 20 20"
// the above thing worked SOME times but then didn't other. So there's more fidgeting here and below when I do the "+ 984 -13304" crap
let sig_work_ram_high = "4E 49 31 3B 00 2A E4 8E 00 00 00 00 8E E4 11 A4 00 00 00 00 A4 11 05 61 11 07 06 06 00 DC 00 00 00 01 01 00 58 09 39 37 42 2E 4E 49 31 3B 00 2E E4 91 00 00 00 00 91 E4 15 F0 00 00 00 00 F0 15 0C 60 0B 04 0E 02 00 DC 00 00 00 01 01 00 58 0D 4E 49 52 54 4C 4E 43 2E 52 48 31 3B 00 00 00 00"
let sig_work_ram_high_length = sig_work_ram_high.replaceAll(" ","").length / 2
console.log(sig_work_ram_high_length)
// still no idea where the high ram relative to the low ram
// for all I know it can be placed *lower* than the low (at least in RaLibRetro)
// for example: sig_work_ram_low - sig_work_ram_high = 0x216000 (2187264)
// this searches relatively fast
console.log("Searching sig_work_ram_low start pattern", sig_work_ram_low)
let addr = memoryjs.findPattern(process.handle, sig_work_ram_low, 0, 0)
// one needs to do this in CheatEngine, but not in memoryjs. No idea why
//addr = memoryjs.findPattern(process.handle, sig_work_ram_low, 0, addr+1)
console.log("Found sig_work_ram_low address", addr, "0x"+ addr.toString(16))
// this searches *incredibly* slow in RALibRetro, maybe the start of this pattern is really repetitive?
console.log("Searching sig_work_ram_high start pattern", sig_work_ram_high)
// we add the length of the pattern, since we're interested in what's around it rather than the signature itself
let addr2 = memoryjs.findPattern(process.handle, sig_work_ram_high, 0, 0) + 984 -133040 // +3D8 - 207B0 to tread this as hiram start - 100000 //+ sig_work_ram_high_length
console.log("Found sig_work_ram_high address", addr2, "0x"+ addr2.toString(16))
console.log("Reading data from sig_work_ram_low+0x18006 (98310)", addr+98310, "0x"+ (addr+98310).toString(16))
let pat = memoryjs.readMemory(process.handle, addr+98310, memoryjs.BYTE) // Map ID
console.log("Reading data from sig_work_ram_high+0x207B0 (133040)", addr2, "0x"+ (addr2+133040).toString(16))
let pat2 = memoryjs.readMemory(process.handle, addr2+133040, memoryjs.BYTE) // Arthur's HP
// this is here for testing purposes. If thise is wrong - the thing isn't working properly ((
console.log("Please check if these are correct:")
console.log("MapID", pat, '0x'+(pat).toString(16))
console.log("Arthur's HP", pat2, '0x'+(pat2).toString(16))
let hex2int = function(hex) {
let result = parseInt(Number(hex), 10)
return result
}
let char_tbl = {
[hex2int("0x00")] : ' ',
[hex2int("0x41")] : 'A',
[hex2int("0x42")] : 'B',
[hex2int("0x43")] : 'C',
[hex2int("0x44")] : 'D',
[hex2int("0x45")] : 'E',
[hex2int("0x46")] : 'F',
[hex2int("0x47")] : 'G',
[hex2int("0x48")] : 'H',
[hex2int("0x49")] : 'I',
[hex2int("0x4a")] : 'J',
[hex2int("0x4b")] : 'K',
[hex2int("0x4c")] : 'L',
[hex2int("0x4d")] : 'M',
[hex2int("0x4e")] : 'N',
[hex2int("0x4f")] : 'O',
[hex2int("0x50")] : 'P',
[hex2int("0x51")] : 'Q',
[hex2int("0x52")] : 'R',
[hex2int("0x53")] : 'S',
[hex2int("0x54")] : 'T',
[hex2int("0x55")] : 'U',
[hex2int("0x56")] : 'V',
[hex2int("0x57")] : 'W',
[hex2int("0x58")] : 'X',
[hex2int("0x59")] : 'Y',
[hex2int("0x5a")] : 'Z',
[hex2int("0x61")] : 'a',
[hex2int("0x62")] : 'b',
[hex2int("0x63")] : 'c',
[hex2int("0x64")] : 'd',
[hex2int("0x65")] : 'e',
[hex2int("0x66")] : 'f',
[hex2int("0x67")] : 'g',
[hex2int("0x68")] : 'h',
[hex2int("0x69")] : 'i',
[hex2int("0x6a")] : 'j',
[hex2int("0x6b")] : 'k',
[hex2int("0x6c")] : 'l',
[hex2int("0x6d")] : 'm',
[hex2int("0x6e")] : 'n',
[hex2int("0x6f")] : 'o',
[hex2int("0x70")] : 'p',
[hex2int("0x71")] : 'q',
[hex2int("0x72")] : 'r',
[hex2int("0x73")] : 's',
[hex2int("0x74")] : 't',
[hex2int("0x75")] : 'u',
[hex2int("0x76")] : 'v',
[hex2int("0x77")] : 'w',
[hex2int("0x78")] : 'x',
[hex2int("0x79")] : 'y',
[hex2int("0x7a")] : 'z',
[hex2int("0x21")] : '!',
[hex2int("0x2e")] : '.',
[hex2int("0x2f")] : '/',
[hex2int("0x26")] : '&',
[hex2int("0x2b")] : '+',
[hex2int("0x2c")] : ',',
[hex2int("0x30")] : '0',
[hex2int("0x31")] : '1',
[hex2int("0x32")] : '2',
[hex2int("0x33")] : '3',
[hex2int("0x34")] : '4',
[hex2int("0x35")] : '5',
[hex2int("0x36")] : '6',
[hex2int("0x37")] : '7',
[hex2int("0x38")] : '8',
[hex2int("0x39")] : '9',
[hex2int("0x3a")] : ':',
[hex2int("0x3b")] : ';',
[hex2int("0x3f")] : '?',
[hex2int("0xb0")] : '-',
}
let tint2char = function(int) {
return char_tbl[int]
}
// CE gives module name + offset (hex)
let offsets = {
//discrepancy : hex2int("0x77A340"), // 7840576
discrepancy : addr2,
map_id : hex2int("0x18006"),
event_id : hex2int("0x1cf8ac"),
eid : hex2int("0x1cf8b6"),
ingame_indicator : hex2int("0x121510"),
savefile_name : [
hex2int("0x120731"),
hex2int("0x120730"),
hex2int("0x120733"),
hex2int("0x120732"),
hex2int("0x120735"),
hex2int("0x120734"),
],
hp : {
arthur : hex2int("0x1207b0"),
melody : hex2int("0x12087c"),
rodi : hex2int("0x120948"),
basso : hex2int("0x120a14"),
akane : hex2int("0x120ae0"),
forte : hex2int("0x120bac"),
doyle : hex2int("0x120c78"),
lisa : hex2int("0x120d44"),
enemy1 : hex2int("0x120e10"),
enemy2 : hex2int("0x120edc"),
enemy3 : hex2int("0x120fa8"),
enemy4 : hex2int("0x121074"),
enemy5 : hex2int("0x121140"),
},
max_hp : {
arthur : hex2int("0x12073c"),
melody : hex2int("0x120808"),
rodi : hex2int("0x1208d4"),
basso : hex2int("0x1209a0"),
akane : hex2int("0x120a6c"),
forte : hex2int("0x120b38"),
doyle : hex2int("0x120c04"),
lisa : hex2int("0x120cd0"),
enemy1 : hex2int("0x120d9c"),
enemy2 : hex2int("0x120f34"),
},
mp : {
arthur : hex2int("0x1207b2"),
melody : hex2int("0x12087e"),
rodi : hex2int("0x12094a"),
basso : hex2int("0x120a16"),
akane : hex2int("0x120ae2"),
forte : hex2int("0x120bae"),
lisa : hex2int("0x120d46"),
enemy1 : hex2int("0x120e12"),
enemy2 : hex2int("0x120ede"),
},
max_mp : {
arthur : hex2int("0x12073e"),
melody : hex2int("0x12080a"),
rodi : hex2int("0x1208d6"),
basso : hex2int("0x1209a2"),
akane : hex2int("0x120a6e"),
forte : hex2int("0x120b3a"),
lisa : hex2int("0x120cd2"),
enemy1 : hex2int("0x120d9e"),
enemy2 : hex2int("0x120e2a"),
},
status : {
arthur : hex2int("0x1207eb"),
melody : hex2int("0x1208b7"),
rodi : hex2int("0x120983"),
basso : hex2int("0x120a4f"),
akane : hex2int("0x120b1b"),
forte : hex2int("0x120be7"),
doyle : hex2int("0x120cb3"),
lisa : hex2int("0x120d7f"),
},
position : {
x: hex2int("0x1219dc"),
y: hex2int("0x1219e4"),
z: hex2int("0x1219e1"),
z2: hex2int("0x1219e0"),
north: hex2int("0x1ffc54"),
west: hex2int("0x1ffc58"),
direction: hex2int("0x121a0c")
},
steps : {
area: hex2int("0x121512")
},
characters: {
party:hex2int("0x121501"),
acquired:hex2int("0x121503"),
},
pixies : {
0 : hex2int("0x1215d8"),
1 : hex2int("0x1215da"),
2 : hex2int("0x1215db"),
3 : hex2int("0x1215dc"),
4 : hex2int("0x1215dd"),
5 : hex2int("0x1215de"),
6 : hex2int("0x1215df"),
},
}
function readm(offset, type, descr) {
let res = 0
let address = 0
if (offset < 104857) {
address = addr+offset
} else {
address = addr2+offset-1048576
}
res = memoryjs.readMemory(process.handle, address, type || memoryjs.UINT16)
if (descr) {
console.log(address.toString(16) + 'h', type, descr, res )
}
return res
}
let h_name = []
let h_name1 = []
let c = 0
for (let i of offsets.savefile_name) {
h_name1[c] = readm(i, memoryjs.CHAR)//, 'hero\'s name ['+c+'] = '+tint2char(h_name1[c]))
h_name[c] = tint2char(h_name1[c])
c = c+1
}
console.log(h_name, h_name1)
//require('process').exit()
// use this to send data only *1 in a throttle* readings
let throttle = 1
let throttle_counter = 0
let last_map_id
let mapped_data = {}
let maps = {}
let last_pos = {}
let reset_cell_size = true
let reset_cell_size_sent = false
let last_ingame
let last_worldmap
let WSS
if (fs.existsSync('./maps.json')) {
maps = require ('./maps.json')
}
function new_ws_server(port) {
let WS = require('ws')
let lcrypto = require('crypto')
WSS = new WS.Server({port:port})
console.log('listening on ws://'+ 'localhost' +":"+ port)
WSS.send = function (client_id, message) {
let json_data = JSON.stringify(message)
for (let WSC of WSS.clients) {
if (WSC.id == client_id || client_id == "broadcast" || client_id == WSC.client_channel ) {
WSC.send(json_data)
}
}
}
function WSSconnect(ws_client) {
console.log('[WSS] A new client has appeared!')
ws_client.join_time = new Date()
ws_client.on('pong', function() {
// this will re-animate a "dead" client so WSS_dead_clients_check won't kill it
this.alive = true
})
}
WSS.on('connection', WSSconnect)
setInterval(
function() {
let data = {
hp : {},
max_hp : {},
mp : {},
max_mp : {},
status : {},
}
// pixies ---------------------------------------------------------------
let pixies = []
for (let idx in offsets.pixies) {
let batch = (readm(offsets.pixies[idx], memoryjs.UBYTE)).toString(2)
pixies[idx] = ('0'.repeat(8-batch.length) + batch).split("").reverse().join("")
}
data.pixies = pixies.join("").split("")
data.pixies_flags = {
leprechaunt : {
Dana : data.pixies[54],
Tak : data.pixies[55],
Morgan : data.pixies[40],
Kokus : data.pixies[41],
Zircon : data.pixies[42],
Mangus : data.pixies[43],
Darbie : data.pixies[44],
Solo : data.pixies[45],
Stilt : data.pixies[46],
Eric : data.pixies[47],
},
succubus : {
Muran : data.pixies[34],
Dahlia : data.pixies[35],
Roberia : data.pixies[36],
Lacey : data.pixies[37],
Orlea : data.pixies[38],
Ripanos : data.pixies[39],
Kathorea : data.pixies[24],
Viola : data.pixies[25],
Lunaria : data.pixies[26],
Natasha : data.pixies[27],
},
incubus : {
Lantano : data.pixies[28],
Enjewel : data.pixies[29],
Masakari : data.pixies[30],
Krupis : data.pixies[31],
Liknis : data.pixies[48],
Cypress : data.pixies[49],
Aster : data.pixies[50],
Adonis : data.pixies[51],
Croton : data.pixies[52],
Boris : data.pixies[53],
},
pixie : {
Maple : data.pixies[6],
Cherry : data.pixies[7],
Willow : data.pixies[16],
Cedar : data.pixies[17],
Palm : data.pixies[18],
Apple : data.pixies[19],
Lime : data.pixies[20],
Pear : data.pixies[21],
Plum : data.pixies[22],
Baldric : data.pixies[23],
},
fairy : {
Daisy : data.pixies[8],
Iris : data.pixies[9],
Camellia : data.pixies[10],
Peony : data.pixies[11],
Lily : data.pixies[12],
Azalea : data.pixies[13],
Sisal : data.pixies[14],
Mimosa : data.pixies[15],
Primrose : data.pixies[32],
Clyde : data.pixies[33],
},
}
// ------ ---------------------------------------------------------------
data.characters = readm(offsets.characters.acquired).toString(2)
data.party = readm(offsets.characters.party).toString(2)
let acquired_characters = {}
if (data.characters[0]==1) { acquired_characters.arthur = true }
if (data.characters[1]==1) { acquired_characters.melody = true }
if (data.characters[2]==1) { acquired_characters.rodi = true }
if (data.characters[3]==1) { acquired_characters.basso = true }
if (data.characters[4]==1) { acquired_characters.akane = true }
if (data.characters[5]==1) { acquired_characters.forte = true }
if (data.characters[6]==1) { acquired_characters.doyle = true }
if (data.characters[7]==1) { acquired_characters.lisa = true }
let party_characters = {}
if (data.party[0]==1) { party_characters.arthur = true }
if (data.party[1]==1) { party_characters.melody = true }
if (data.party[2]==1) { party_characters.rodi = true }
if (data.party[3]==1) { party_characters.basso = true }
if (data.party[4]==1) { party_characters.akane = true }
if (data.party[5]==1) { party_characters.forte = true }
if (data.party[6]==1) { party_characters.doyle = true }
if (data.party[7]==1) { party_characters.lisa = true }
data.party_characters_list = []
for (let char in party_characters) {
data.party_characters_list.push(char)
}
data.acquired_characters_list = []
for (let char in acquired_characters) {
data.acquired_characters_list.push(char)
}
for (let char of data.party_characters_list) {
data.hp[char] = readm(offsets.hp[char])
data.max_hp[char] = readm(offsets.max_hp[char])
data.mp[char] = readm(offsets.mp[char])
data.max_mp[char] = readm(offsets.max_mp[char])
let char_status = readm(offsets.status[char], memoryjs.BYTE)
let cstat = 'Healthy'
if (char_status != 0) {
if (char_status<=4) {
cstat = 'Poisoned'
} else if (char_status>4) {
cstat = 'Fatally Ill'
}
}
data.status[char] = cstat
}
let direction = readm(offsets.position.direction, memoryjs.UINT16)
let steps_in_area = readm(offsets.steps.area)
let current_location = readm(offsets.eid, memoryjs.UINT16_BE);
let current_location1 = readm(offsets.event_id, memoryjs.UINT16_BE);
let worldmap = readm(offsets.map_id, memoryjs.UINT8)
data.location_id = current_location
data.location_id1 = current_location1
data.steps_in_area = steps_in_area
data.worldmap = worldmap
data.position = {
x: Math.round(readm(offsets.position.x, memoryjs.INT16)/16)/10,
y: Math.round(readm(offsets.position.y, memoryjs.INT16)/16)/10,
z: Math.round(readm(offsets.position.z, memoryjs.INT8)),
z2: Math.round(readm(offsets.position.z2, memoryjs.INT8)),
north: readm(offsets.position.north, memoryjs.UINT8),
west: readm(offsets.position.west, memoryjs.UINT8),
direction : direction/(65536/360),
}
if (current_location && (last_map_id != current_location) || worldmap != last_worldmap) {
data.map_changed = true
maps[last_worldmap] = maps[last_worldmap] || {}
maps[last_worldmap][last_map_id] = mapped_data
mapped_data = maps[worldmap]?.[current_location] || {}
last_map_id = current_location
last_worldmap = worldmap
mapped_data.entrance = {x : data.position.x, y : data.position.y }
mapped_data.map_name = current_location
mapped_data.event_id = current_location1
mapped_data.location = data.worldmap
last_pos.x = data.position.x
last_pos.y = data.position.y
reset_cell_size = true
}
let ingame = (readm(offsets.ingame_indicator, memoryjs.UINT8) == 1)
if ( data.worldmap == 244) {
//data.reset_cell_size = true
} else {
if ( ingame &&
( (last_pos.y != data.position.y) ||
(last_pos.x != data.position.x) ||
( (ingame != last_ingame) &&
last_ingame == 0
)
)
) {
if (reset_cell_size_sent) {
reset_cell_size = false
reset_cell_size_sent = false
}
mapped_data[data.position.x] = mapped_data[data.position.x] || {}
mapped_data[data.position.x][data.position.y] = mapped_data[data.position.x][data.position.y] || {}
//if ( Math.abs(last_pos.y - data.position.y) + Math.abs(last_pos.x - data.position.x) > 1) {
mapped_data[data.position.x][data.position.y] = mapped_data[data.position.x][data.position.y] || {}
mapped_data[data.position.x][data.position.y].additional = mapped_data[data.position.x][data.position.y].additional || {}
// this breaks older paths, need multiple Y coords!
//mapped_data[data.position.x][data.position.y].additional[last_pos.x] = last_pos.y
mapped_data[data.position.x][data.position.y].additional[last_pos.x] = mapped_data[data.position.x][data.position.y].additional[last_pos.x] || {}
mapped_data[data.position.x][data.position.y].additional[last_pos.x][last_pos.y] = true
mapped_data[data.position.x][data.position.y].z = mapped_data[data.position.x][data.position.y].z || {}
if (data.position.z> 0) {mapped_data[data.position.x][data.position.y].z.up = true}
if (data.position.z< 0) {mapped_data[data.position.x][data.position.y].z.down = true}
if (data.position.z==0) {mapped_data[data.position.x][data.position.y].z.middle = true}
mapped_data[data.position.x][data.position.y].z.z1 = data.position.z
mapped_data[data.position.x][data.position.y].z.z2 = data.position.z2
//} else {
//mapped_data[data.position.x][data.position.y] = true
//}
} else {
}
}
last_ingame = ingame
last_pos.x = data.position.x
last_pos.y = data.position.y
data.mapped_data = mapped_data
data.reset_cell_size = reset_cell_size
////////////
let hero_name = []
let hero_name1 = []
let c = 0
for (let i of offsets.savefile_name) {
hero_name1[c] = readm(i, memoryjs.CHAR)
hero_name[c] = tint2char(hero_name1[c])
c = c+1
}
data.hero_name = hero_name
data.hero_name1 = hero_name1
throttle_counter = throttle_counter + 1
if ((throttle_counter > throttle) || data.map_changed) {
throttle_counter = 0
reset_cell_size_sent = true
reset_cell_size = false
WSS.send (
null,
data
)
}
},
100
)
}
new_ws_server(13531)
let save_maps = function () {
fs.writeFile('./maps.json', JSON.stringify(maps || {}) , function() {
setTimeout(
save_maps,
5000
)
})
}
save_maps()
// let { spawn, exec } = require('child_process');
// let ui = spawn('ui.html', { shell: true, detached : true, stdio: 'ignore' });
// ui.unref();
// memoryjs.closeProcess(process.handle);

File diff suppressed because one or more lines are too long

View file

@ -1,17 +1,22 @@
# Shining The Holy Ark Auto Mapper
This is a __*very alpha-state*__ auto mapper for Camelot's "Shining the Holy Ark" game for Sega Saturn.<br>
It should work "out of the box" for RALibRetro emulator with Beetle Saturn (mednafen) core released within past couple years (as of 4th of December, 2024).
This is a __*alpha-state*__ auto mapper for Camelot's "Shining the Holy Ark" game for Sega Saturn.<br>
It should work "out of the box" for RALibRetro and retroarch emulators with Beetle Saturn (mednafen) or Kronos cores (any combination of the four) released within past couple years (as of 20th of December, 2024).
> For RetroArch (Kronos core) see the kronos.js file.<br>
> *Note, I offer no support for it.* as yabause's memory mapping is too finicky<br>
> No builds are planned for it and no easy way to launch that version of this app exists.<br>
> However, pull requests are as welcome as for the main branch.
*The support fro Kronos has been merged into the main index.j script on 21th of December, 2024*.<br>
> *Note, I offer no support for Kronos core* as yabause's memory mapping is too finicky.<br>
> However, since the core and emulator are under autodetect now, there's abuild for it.<br>
> Pull requests are as welcome for any core/emulator.
The app "attaches" itself to the emulator's process, reads memory while the game still runs, and displays data in a browser window.
## How?
The app "attaches" itself to the emulator's process, reads memory while the game still runs, and displays data in a browser window using websockets.<br>
There's no need for a webserver, just open the ui.html in any browser (or OBS browser source).
By default the colors are like this: <br>
![preview](preview.png)
## Why?
The game can map those pesky maps on its own, so... why?
@ -26,6 +31,7 @@ Reasons:
So far it's capable of:
- Displaying the World Map (including your current location)
- Displaying current party members' current and max HP/MP
- Adjusting window and frame colors based of your ing-game settings (needs customization window to be opened at least once per session)
- Properly reading your character's name
- Mapping dungeons with distinct colors for various floor and ceiling elevation levels
- Mapping cities (something the game doesn't do for you)
@ -60,11 +66,7 @@ So far it's capable of:
- `cd` into the repo
- Install dependencies `npm install`
- Delete `maps.json` if you don't need the included map data
- Run it `node index.js` for Beetle-Saturn code<br>
or
- Run it `node kronos.js` for Kronos core
- Run it `node index.js`<br>
## Thanks

31
wsc.js
View file

@ -1473,7 +1473,7 @@ function draw_minimap(d) {
if (minimap[x][y].additional) {
for (let xx in minimap[x][y].additional) {
for (let yy in minimap[x][y].additional[xx]) {
console.log(-Number(cgrid_size*Math.round(x))-1+cgrid_size/2, Number(cgrid_size*Math.round(y))-1+cgrid_size/2, -Number(cgrid_size*Math.round(xx))-1+cgrid_size/2, Number(cgrid_size*Math.round(yy))-1+cgrid_size/2)
//console.log(-Number(cgrid_size*Math.round(x))-1+cgrid_size/2, Number(cgrid_size*Math.round(y))-1+cgrid_size/2, -Number(cgrid_size*Math.round(xx))-1+cgrid_size/2, Number(cgrid_size*Math.round(yy))-1+cgrid_size/2)
ctx.lineCap = 'butt'
if (Math.round(x)==Math.round(xx) || Math.round(y) == Math.round(yy)) {
ctx.lineWidth = cgrid_size+2
@ -1664,6 +1664,35 @@ function show_message(message) {
} catch(err) {
}
let de = Number(json_data.colors.depth.toString(10))
let wr = Number(json_data.colors.window.red.toString(10))
let wg = Number(json_data.colors.window.green.toString(10))
let wb = Number(json_data.colors.window.blue.toString(10))
let fr = Number(json_data.colors.frame.red.toString(10))
let fg = Number(json_data.colors.frame.green.toString(10))
let fb = Number(json_data.colors.frame.blue.toString(10))
let window_color = "#14a"
let frame_color = "orange"
if (de>=0 && wr>=0 && wg>=0 && fr>=0 && fg>=0 && fb>=0) {
window_color = [
"linear-gradient(135deg, ",
"rgba(", wr*16+96, ",", wg*16+96, ",", wb*16+96, ",", de*0.5, "), ",
"rgba(", wr*16, ",", wg*16, ",", wb*16, ",", de*0.5, "), ",
"rgba(", wr*16-160, ",", wg*16-160, ",", wb*16-160, ",", de*0.5, ") ",
")"
].join("")
frame_color = ["rgba(", fr*16, ",", fg*16, ",", fb*16, ",", de*0.5, ")"].join("")
}
let root = document.querySelector(':root')
root.style.setProperty('--frame_bg',frame_color)
root.style.setProperty('--window_bg',window_color)
if (json_data.map_changed) {
map_changed = true
}