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v0.1-alpha
9 changed files with 49 additions and 6879 deletions
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25
general.css
25
general.css
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@ -1,8 +1,3 @@
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:root {
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--frame_bg: orange;
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--window_bg: #14a;
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}
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@font-face {
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font-family: "ShiningForceFont";
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src: url("./shining-force-large.ttf");
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@ -21,19 +16,18 @@ body {
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.character_data {
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display: none;
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border: 3px var(--frame_bg) outset;
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border: 3px orange outset;
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border-radius: 5pt;
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padding: 5pt;
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margin-right: 2.5pt;
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margin-left: 2.5pt;
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background: var(--window_bg);
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background: #14a;
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color: white;
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font-family: serif;
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font-style: italic;
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text-shadow: 1px 1px 0px black;
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font-variant-numeric: tabular-nums lining-nums;
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width: 33%;
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filter: contrast(0.75);
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}
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.character_stat {
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@ -52,17 +46,16 @@ body {
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}
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.framed_text {
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border: 3px var(--frame_bg) outset;
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border: 3px orange outset;
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border-radius: 5pt;
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padding: 5pt;
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background: var(--window_bg);
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background: #14a;
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color: white;
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font-family: serif;
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font-style: italic;
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text-shadow: 1px 1px 0px black;
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font-variant-numeric: tabular-nums lining-nums;
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filter: contrast(0.75);
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}
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.map_pointer {
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@ -78,10 +71,10 @@ body {
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.map_wrapper{
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width: calc(100% - 10pt);
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border: 3px var(--frame_bg) outset;
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border: 3px orange outset;
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border-radius: 5pt;
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margin: 5pt;
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background: var(--window_bg);
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background: #14a;
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color: white;
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font-family: serif;
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font-style: italic;
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@ -89,7 +82,6 @@ body {
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font-variant-numeric: tabular-nums lining-nums;
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padding-left : 5pt;
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margin-left : 0pt;
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filter: contrast(0.75);
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}
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.map_canvas {
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@ -99,17 +91,16 @@ body {
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.pixies_table {
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table-layout: fixed;
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width: calc(100% - 0pt);
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border: 3px var(--frame_bg) outset;
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border: 3px orange outset;
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border-radius: 5pt;
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margin: 5pt;
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background: var(--window_bg);
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background: #14a;
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color: white;
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font-family: serif;
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font-style: italic;
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text-shadow: 1px 1px 0px black;
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font-variant-numeric: tabular-nums lining-nums;
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margin-left : 0pt;
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filter: contrast(0.75);
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}
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.pixies_table tr {
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192
index.js
192
index.js
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@ -1,46 +1,27 @@
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//////
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// This works in RetroArch of all things.
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// RaLibRetro fucks everything up by its memory editor.
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// If you want this to work in RaLibRetro "as is" - do *NOT* open the memory inspector! Do *NOT* scroll it!
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// This once I want to use shaders anyway, so there's no avoiding RetroArch. Shame Mednafen can't upscale.
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//////
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let fs = require("fs")
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let memoryjs = require('memoryjs')
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let { exit, off } = require("process")
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// first try ralibretro, then retroarch. Case sensitive
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let process_names = ["RALibretro.exe", "retroarch.exe", ]
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let process_name
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let process
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let core_offset = 0
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for (let pname of process_names) {
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try {
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process = memoryjs.openProcess(pname)
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process_name = pname
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console.log(["Found process:", pname].join(" "))
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break
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} catch (err) {
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console.log(["Couldn't open", pname, "..."].join(" "))
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}
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}
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if (!process_name) {
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console.log(["Couldn't open any core. Check that an emulator is actually launched and the core is loaded. Exiting."].join(" "))
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exit()
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}
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try {
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let module_name = 'mednafen_saturn_libretro.dll'
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console.log(["Probing mednafen core:", module_name].join(" "))
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let core = memoryjs.findModule(module_name, process.th32ProcessID);
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console.log(["Found Mednafen core.", "It's base address will be used as an additional memory offset value."].join(" "))
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core_offset = core.modBaseAddr
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} catch (err) {
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console.log("You're not running Mednafen core. Assuming it's Kronos then.")
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}
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let process_name = "RALibretro.exe"
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let module_name = 'mednafen_saturn_libretro.dll'
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let process = memoryjs.openProcess(process_name)
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// get specific dll inside of an EXE
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//let modules = memoryjs.getModules(process.th32ProcessID);
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// dwSize: 304,
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// th32ProcessID: 3996,
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// cntThreads: 26,
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// th32ParentProcessID: 9416,
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// pcPriClassBase: 8,
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// szExeFile: 'RALibretro.exe',
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// handle: 644,
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// modBaseAddr: 140699475116032
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let core = memoryjs.findModule(module_name, process.th32ProcessID);
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// modBaseAddr: 140714432069632,
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// modBaseSize: 24608768,
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// szExePath: 'F:\\Games\\Console\\RALibretro\\Cores\\mednafen_saturn_libretro.dll',
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// szModule: 'mednafen_saturn_libretro.dll',
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// th32ProcessID: 3996,
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// GlblcntUsage: 1
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let hex2int = function(hex) {
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let result = parseInt(Number(hex), 10)
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@ -131,8 +112,7 @@ let tint2char = function(int) {
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// CE gives module name + offset (hex)
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let offsets = {
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//discrepancy : hex2int("0x77A340"), // 7840576
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discrepancy : hex2int("0x77A340"), // 7840576
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discrepancy : hex2int("0x77A340"), // 7840576
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map_id : hex2int("0x18006"),
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event_id : hex2int("0x1cf8ac"),
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eid : hex2int("0x1cf8b6"),
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@ -229,107 +209,12 @@ let offsets = {
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5 : hex2int("0x1215de"),
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6 : hex2int("0x1215df"),
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},
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colors : {
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depth : hex2int("0x17b791"),
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window : {
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red : hex2int("0x17b7a1"),
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green : hex2int("0x17b7a0"),
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blue : hex2int("0x17b798"),
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},
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frame : {
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red : hex2int("0x17b789"),
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green : hex2int("0x17b79b"),
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blue : hex2int("0x17b799"),
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},
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}
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}
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if (core_offset == 0) {
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// This isn't needed if we're running Mednafen/
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// This is a consistent start of a lowram in Kronos, though.
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// If memory inspector is present (i.e. you're on RaLibretro), this will find that instead of the actual data.
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// It's fine, though (unless you scroll said inspector; don't, duh!)
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let sig_work_ram_low = "20 00 64 00 20 00 48 13 20 00 5c 13 20 00 5c 13"
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// this is the copyright message: "OCYPIRHG(T)CS GE ANEETPRIRES,STL.D1 99 4LA LIRHGSTR SEREEV D "
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// but what we actually need is the "00 06 4A 09 00 06 4A 09 00 06 4A 09 00 06 4A 09" after that. Too bad it's too repetitive to be searched on its own
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// let sig_work_ram_high = "4F 43 59 50 49 52 48 47 28 54 29 43 53 20 47 45 20 41 4E 45 45 54 50 52 49 52 45 53 2C 53 54 4C 2E 44 31 20 39 39 20 34 4C 41 20 4C 49 52 48 47 53 54 52 20 53 45 52 45 45 56 20 44 20 20 20 20"
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// The above thing worked SOME times but then didn't other.
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// So there's more fidgeting here and below when I do the "+ 984 -13304" crap
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let sig_work_ram_high = "4E 49 31 3B 00 2A E4 8E 00 00 00 00 8E E4 11 A4 00 00 00 00 A4 11 05 61 11 07 06 06 00 DC 00 00 00 01 01 00 58 09 39 37 42 2E 4E 49 31 3B 00 2E E4 91 00 00 00 00 91 E4 15 F0 00 00 00 00 F0 15 0C 60 0B 04 0E 02 00 DC 00 00 00 01 01 00 58 0D 4E 49 52 54 4C 4E 43 2E 52 48 31 3B 00 00 00 00"
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let sig_work_ram_high_length = sig_work_ram_high.replaceAll(" ","").length / 2
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console.log(["High working ram sinature is", sig_work_ram_high_length,"bytes long."].join(" "))
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// To this day I *still* have no idea where the high ram relative to the low ram as it jumps around across the launches.
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// For all I know it can be placed *lower* than the low (at least in RaLibRetro) and be shredded in pieces.
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// For example: sig_work_ram_low - sig_work_ram_high = 0x216000 (2187264)
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// Most likely I'm looking at a wrong place
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// this searches relatively fast in both emulators
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console.log("Searching sig_work_ram_low start pattern", sig_work_ram_low)
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let addr = memoryjs.findPattern(process.handle, sig_work_ram_low, 0, 0)
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// one needs to repeat the process in CheatEngine, but not in memoryjs. No idea why
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//addr = memoryjs.findPattern(process.handle, sig_work_ram_low, 0, addr+1)
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console.log("Found sig_work_ram_low address", addr, "0x"+ addr.toString(16))
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// This one... The search for this one is *incredibly* slow in RALibRetro, maybe the start of this pattern is really repetitive?
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console.log("Searching sig_work_ram_high start pattern", sig_work_ram_high)
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// we add the length of the pattern, since we're interested in what's around it rather than the signature itself
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let addr2 = memoryjs.findPattern(process.handle, sig_work_ram_high, 0, 0) + 984 -133040 // +3D8 - 207B0 to tread this as hiram start - 100000 //+ sig_work_ram_high_length
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console.log("Found sig_work_ram_high address", addr2, "0x"+ addr2.toString(16))
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console.log("Reading data from sig_work_ram_low+0x18006 (98310)", addr+98310, "0x"+ (addr+98310).toString(16))
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let pat = memoryjs.readMemory(process.handle, addr+98310, memoryjs.BYTE) // Map ID
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console.log("Reading data from sig_work_ram_high+0x207B0 (133040)", addr2, "0x"+ (addr2+133040).toString(16))
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let pat2 = memoryjs.readMemory(process.handle, addr2+133040, memoryjs.BYTE) // Arthur's HP
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// In the end we got our addreses
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offsets.discrepancy_lowram = addr
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offsets.discrepancy = addr2
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let h_name = []
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let h_name1 = []
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let c = 0
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for (let i of offsets.savefile_name) {
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h_name1[c] = readm(i, memoryjs.CHAR)//, 'hero\'s name ['+c+'] = '+tint2char(h_name1[c]))
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h_name[c] = tint2char(h_name1[c])
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c = c+1
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}
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// this is here for testing purposes. If thise is wrong - the thing isn't working properly ((
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console.log("Please check if these are correct: '92 0x5c' for 'MapId' in Desire Village; Your character's name (save file name) and his HP")
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console.log("MapID", pat, '0x'+(pat).toString(16))
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console.log(h_name.join("").trim()+"'s HP", pat2, '0x'+(pat2).toString(16))
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}
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function readm(offset, type, descr) {
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if (core_offset > 0) {
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// we're running mednafen
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return memoryjs.readMemory(process.handle, core_offset+offsets.discrepancy+offset, type || memoryjs.UINT16)
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} else {
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// we're running Kronos or some unknown unsupported shit
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let res = 0
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let address = 0
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if (offset < 104857) {
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address = offsets.discrepancy_lowram+offset
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} else {
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address = offsets.discrepancy+offset-1048576 // yeah, more duct tape
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}
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res = memoryjs.readMemory(process.handle, address, type || memoryjs.UINT16)
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if (descr) {
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console.log(address.toString(16) + 'h', type, descr, res )
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}
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return res
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}
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throw("This should'n have happened")
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function readm(offset, type) {
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return memoryjs.readMemory(process.handle, core.modBaseAddr+offsets.discrepancy+offset, type || memoryjs.UINT16)
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}
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// use this to send data only *1 in a throttle* readings
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@ -517,8 +402,8 @@ function new_ws_server(port) {
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let direction = readm(offsets.position.direction, memoryjs.UINT16)
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let steps_in_area = readm(offsets.steps.area)
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let current_location = readm(offsets.eid, memoryjs.UINT16_BE);
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let current_location1 = readm(offsets.event_id, memoryjs.UINT16_BE);
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let current_location = memoryjs.readMemory(process.handle, core.modBaseAddr+offsets.discrepancy+offsets.eid, memoryjs.UINT16_BE);
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let current_location1 = memoryjs.readMemory(process.handle, core.modBaseAddr+offsets.discrepancy+offsets.event_id, memoryjs.UINT16_BE);
|
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let worldmap = readm(offsets.map_id, memoryjs.UINT8)
|
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data.location_id = current_location
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data.location_id1 = current_location1
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@ -606,27 +491,12 @@ function new_ws_server(port) {
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let c = 0
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for (let i of offsets.savefile_name) {
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hero_name1[c] = readm(i, memoryjs.CHAR)
|
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hero_name1[c] = readm(i, memoryjs.CHAR)
|
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hero_name[c] = tint2char(hero_name1[c])
|
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c = c+1
|
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}
|
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data.hero_name = hero_name
|
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data.hero_name1 = hero_name1
|
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|
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let colors = {
|
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depth : readm(offsets.colors.depth, memoryjs.BYTE),
|
||||
window : {
|
||||
red : readm(offsets.colors.window.red, memoryjs.BYTE),
|
||||
green : readm(offsets.colors.window.green, memoryjs.BYTE),
|
||||
blue : readm(offsets.colors.window.blue , memoryjs.BYTE),
|
||||
},
|
||||
frame : {
|
||||
red : readm(offsets.colors.frame.red, memoryjs.BYTE),
|
||||
green : readm(offsets.colors.frame.green, memoryjs.BYTE),
|
||||
blue : readm(offsets.colors.frame.blue , memoryjs.BYTE),
|
||||
}
|
||||
}
|
||||
data.colors = colors
|
||||
|
||||
throttle_counter = throttle_counter + 1
|
||||
if ((throttle_counter > throttle) || data.map_changed) {
|
||||
|
|
@ -657,10 +527,10 @@ let save_maps = function () {
|
|||
save_maps()
|
||||
|
||||
|
||||
// let { spawn, exec } = require('child_process');
|
||||
// let ui = spawn('ui.html', { shell: true, detached : true, stdio: 'ignore' });
|
||||
// ui.unref();
|
||||
let { spawn, exec } = require('child_process');
|
||||
let ui = spawn('ui.html', { shell: true, detached : true, stdio: 'ignore' });
|
||||
ui.unref();
|
||||
|
||||
|
||||
|
||||
// memoryjs.closeProcess(process.handle);
|
||||
//memoryjs.closeProcess(process.handle);
|
||||
File diff suppressed because one or more lines are too long
6653
package-lock.json
generated
6653
package-lock.json
generated
File diff suppressed because it is too large
Load diff
25
readme.md
25
readme.md
|
|
@ -1,22 +1,12 @@
|
|||
# Shining The Holy Ark Auto Mapper
|
||||
|
||||
This is a __*alpha-state*__ auto mapper for Camelot's "Shining the Holy Ark" game for Sega Saturn.<br>
|
||||
It should work "out of the box" for RALibRetro and retroarch emulators with Beetle Saturn (mednafen) or Kronos cores (any combination of the four) released within past couple years (as of 20th of December, 2024).
|
||||
This is a __*very alpha-state*__ auto mapper for Camelot's "Shining the Holy Ark" game for Sega Saturn.<br>
|
||||
It should work "out of the box" for RALibRetro emulator with Beetle Saturn (mednafen) core released within past couple years (as of 29th of September, 2024)
|
||||
|
||||
*The support fro Kronos has been merged into the main index.j script on 21th of December, 2024*.<br>
|
||||
> *Note, I offer no support for Kronos core* as yabause's memory mapping is too finicky.<br>
|
||||
> However, since the core and emulator are under autodetect now, there's abuild for it.<br>
|
||||
> Pull requests are as welcome for any core/emulator.
|
||||
The app "attaches" itself to the emulator's process, reads memory while the game still runs, and displays data in a browser window.
|
||||
|
||||
## How?
|
||||
|
||||
The app "attaches" itself to the emulator's process, reads memory while the game still runs, and displays data in a browser window using websockets.<br>
|
||||
There's no need for a webserver, just open the ui.html in any browser (or OBS browser source).
|
||||
|
||||
By default the colors are like this: <br>
|
||||

|
||||
|
||||
|
||||
## Why?
|
||||
|
||||
The game can map those pesky maps on its own, so... why?
|
||||
|
|
@ -31,7 +21,6 @@ Reasons:
|
|||
So far it's capable of:
|
||||
- Displaying the World Map (including your current location)
|
||||
- Displaying current party members' current and max HP/MP
|
||||
- Adjusting window and frame colors based of your ing-game settings (needs customization window to be opened at least once per session)
|
||||
- Properly reading your character's name
|
||||
- Mapping dungeons with distinct colors for various floor and ceiling elevation levels
|
||||
- Mapping cities (something the game doesn't do for you)
|
||||
|
|
@ -46,7 +35,7 @@ So far it's capable of:
|
|||
## How to run
|
||||
|
||||
### The `user` way
|
||||
- Go to [releases](../../releases) and download the latest `release.zip` file
|
||||
- Go to [releases](releases) and download the latest `release.zip` file
|
||||
- Unpack to wherever you'd like
|
||||
- Delete `maps.json` if you don't need the included map data
|
||||
- Run the `sthaam.exe`
|
||||
|
|
@ -60,13 +49,15 @@ So far it's capable of:
|
|||
- Run the `sthaam.exe`
|
||||
|
||||
### The `dev` way
|
||||
(The only way to adjust everything and anything. The only way to use this mapper with the Kronos core and possible other front-ends)
|
||||
(The only way to adjust everything and anything. Might be needed to use with other cores/front ends)
|
||||
- Get NodeJS from it's [official site](https://nodejs.org/en)
|
||||
- Clone this repo
|
||||
- `cd` into the repo
|
||||
- Install dependencies `npm install`
|
||||
- Delete `maps.json` if you don't need the included map data
|
||||
- Run it `node index.js`<br>
|
||||
- Run it `node index.js`
|
||||
|
||||
|
||||
|
||||
|
||||
## Thanks
|
||||
|
|
|
|||
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31
wsc.js
31
wsc.js
|
|
@ -1473,7 +1473,7 @@ function draw_minimap(d) {
|
|||
if (minimap[x][y].additional) {
|
||||
for (let xx in minimap[x][y].additional) {
|
||||
for (let yy in minimap[x][y].additional[xx]) {
|
||||
//console.log(-Number(cgrid_size*Math.round(x))-1+cgrid_size/2, Number(cgrid_size*Math.round(y))-1+cgrid_size/2, -Number(cgrid_size*Math.round(xx))-1+cgrid_size/2, Number(cgrid_size*Math.round(yy))-1+cgrid_size/2)
|
||||
console.log(-Number(cgrid_size*Math.round(x))-1+cgrid_size/2, Number(cgrid_size*Math.round(y))-1+cgrid_size/2, -Number(cgrid_size*Math.round(xx))-1+cgrid_size/2, Number(cgrid_size*Math.round(yy))-1+cgrid_size/2)
|
||||
ctx.lineCap = 'butt'
|
||||
if (Math.round(x)==Math.round(xx) || Math.round(y) == Math.round(yy)) {
|
||||
ctx.lineWidth = cgrid_size+2
|
||||
|
|
@ -1664,35 +1664,6 @@ function show_message(message) {
|
|||
} catch(err) {
|
||||
}
|
||||
|
||||
let de = Number(json_data.colors.depth.toString(10))
|
||||
let wr = Number(json_data.colors.window.red.toString(10))
|
||||
let wg = Number(json_data.colors.window.green.toString(10))
|
||||
let wb = Number(json_data.colors.window.blue.toString(10))
|
||||
let fr = Number(json_data.colors.frame.red.toString(10))
|
||||
let fg = Number(json_data.colors.frame.green.toString(10))
|
||||
let fb = Number(json_data.colors.frame.blue.toString(10))
|
||||
|
||||
let window_color = "#14a"
|
||||
let frame_color = "orange"
|
||||
|
||||
if (de>=0 && wr>=0 && wg>=0 && fr>=0 && fg>=0 && fb>=0) {
|
||||
window_color = [
|
||||
"linear-gradient(135deg, ",
|
||||
"rgba(", wr*16+96, ",", wg*16+96, ",", wb*16+96, ",", de*0.5, "), ",
|
||||
"rgba(", wr*16, ",", wg*16, ",", wb*16, ",", de*0.5, "), ",
|
||||
"rgba(", wr*16-160, ",", wg*16-160, ",", wb*16-160, ",", de*0.5, ") ",
|
||||
")"
|
||||
].join("")
|
||||
|
||||
frame_color = ["rgba(", fr*16, ",", fg*16, ",", fb*16, ",", de*0.5, ")"].join("")
|
||||
}
|
||||
|
||||
let root = document.querySelector(':root')
|
||||
root.style.setProperty('--frame_bg',frame_color)
|
||||
root.style.setProperty('--window_bg',window_color)
|
||||
|
||||
|
||||
|
||||
if (json_data.map_changed) {
|
||||
map_changed = true
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue