doBrouter() ended with changed(), which nulled routeGeom and re-queued
doBrouter — an endless re-route loop where the road line was never drawn
(editor kept the straight line, distance unchanged). Draw directly instead
(updatePolyline/updateStats).
Verified end-to-end in the UI on a virtual display (Xvfb) against the
RouteServer: editor 'По дорогам' turns a 1.69km straight line into a 2.25km
road-following route; the gap-fill '🧩' overlay draws a shortest-road cyan
dashed line across a track's GPS dropouts. Docs (README/PROJECT_MAP/plan/log)
updated to match; router.js/poi.js now listed in PROJECT_MAP.
Stage 4 — gap fill: GPS.fillGaps(points) routes each GPS dropout (dt>gap
threshold, chord>60m) with the shortest road path and splices the routed points
in (flagged estimated), falling back to the chord when the road is >3x the chord
(graph detoured). A 🧩 button on the track detail draws the road-filled path as
a cyan dashed overlay — non-destructive (stats recompute over filled points is a
follow-up). Also fixes doBrouter: parseRouteGPX returns {name,points}, not an
array (planning would have kept the straight line).
Release hardening: network_security_config.xml permits cleartext only to the
mirror/RouteServer hosts (base off, debug-overrides on) — wired via
android:networkSecurityConfig; proguard keeps btools.** so release minification
doesn't strip the embedded engine.
Stage 3 — planning: showRouteEditor gets a "🚲 По дорогам" toggle. Waypoints
stay editable markers; with it on, the line between them (and the saved
geometry) follows roads via BRouter (brouterMode/routeGeom, 450ms debounce on
edits). BRouter.route (router.js) now: Android -> embedded engine, otherwise
(desktop / at home) -> the PC RouteServer over HTTP (http_request bypasses the
WebView CSP; LAN 192.168.1.18:17777 / WAN 77.66.192.45:17777). Lets planning be
debugged on the desktop.
Stage 2 — segment UI: a "Сегменты" button on the roads screen opens
showBrouterSegments — region tiles (E35_N45/E40_N45), "есть" status, a
Download/Update button with percent progress via BRouter.downloadTileAndWait.
Verified: RouteServer returns 83 trkpt for a 3-waypoint trekking route (3594 m),
parseRouteGPX reads trkpt; both files compile into the apk. End-to-end UI (tap
waypoints -> routed line; in-app segment download) pending desktop/phone run.
Points of interest (cafe, shops, water, toilets, bank/ATM, bus, shelter,
viewpoint, ...) as circular contrasting badges (emoji in a white/dark circle,
readable on light and dark tiles) — not pins. A 📍 control toggles the layer
and opens a per-category filter (checkboxes, remembered). Markers are culled to
the visible bounds and shown from zoom 13 (cap 500/view), on the recording,
track-detail and roads maps.
Data is bundled and fully offline: frontend/data/pois.json ([{la,lo,c,n}], 358KB,
5662 POIs) fetched once from Overpass for ~100km around Novocherkassk (the whole
bbox returned in one query; adaptive subdivision was ready if it had truncated).
Verified functionally on device: 124 badges rendered in view at z16 over
Novocherkassk with correct bounds/category culling; the live visual could not be
screenshotted (the WebView surface is black under CDP). frontend/data + poi.js.
A moon button on the recording, track-detail and roads maps inverts ONLY the
tile layer: body.dark-map applies `invert(1) hue-rotate(180deg) brightness(1.5)`
to .leaflet-tile-pane, so the track/route/roads/puck overlays keep their colours.
Works the same on offline (tiles_*.db) and online tiles — no keys, quotas or
tile repacking. The choice persists in localStorage (baldav_dark_map).
Chosen after ruling out dark tile providers (CARTO/Thunderforest/2GIS/Yandex —
keys/quotas/ToS/projection/RF-reachability) and the transport style (inverts
badly in dense city); plain OSM inverted looks good city and countryside.
Verified on device: filter on the tile pane only, overlay pane filter none,
button active and remembered.
Per the user's decision, BalDav pulls .rd5 tiles from their own mirror instead
of brouter.de directly. downloadTile now tries, in order: LAN
http://192.168.1.1:88/brouter/segments4, WAN http://77.66.192.45:8088/... (via
the router port-forward), then brouter.de as a last resort; a base that 4xx's
or fails is skipped. The mirror is the Keenetic's existing uhttpd (:88, docroot
/opt/share/www) serving /opt/share/www/brouter/ off USB — always on.
Verified on device: the phone downloads a tile from the LAN mirror in <2s and
routes on it. Routing stays local (embedded engine); the PC RouteServer +
systemd unit are the user's separate remote endpoint, not used by BalDav.
Debug builds allow cleartext; release needs a network-security-config for the
mirror hosts. WAN port-forwards on the router are outward-facing (added
separately with confirmation).
In-app download initially stalled at 7922 bytes — not the network: the phone
reaches brouter.de fully (confirmed via Termux). BalDav was not in the device's
split tunnel, so its traffic took the wrong path; fixed device-side. Over the
now-working but bursty link the fixed 30s readTimeout tripped, so the downloader
is rewritten to resume: HTTP Range (append to the .tmp, 206=resume / 200=restart),
readTimeout 60s, up to 30 retries.
Verified on device: E40_N45 (14.1 MB) downloaded by the app (done ~55s), a
cross-tile trekking route on the app-downloaded tile (44.8 km / 316 m, 1.66s)
matches the PC-pushed tile, and listTiles returns both. Remaining Stage 2 work:
the tile-selection UI.
Kotlin owns the download so tiles land in the exact dir the engine reads
(files/brouter/segments4) — no Rust path guessing. processBrouterCommand now
dispatches: dltile:<tile> streams brouter.de/brouter/segments4/<tile>.rd5 to a
.tmp then renames, writing progress/final state to brouter_dl_<tile>.json;
listtiles writes brouter_tiles.json. Tile names are sanitized ([A-Za-z0-9_]).
Rust relays: brouter_download_tile / brouter_download_status / brouter_list_tiles.
JS: BRouter.downloadTile/downloadStatus/listTiles/downloadTileAndWait.
Compiles into the apk. Not yet exercised on device (phone offline) — the tile
selection UI and the end-to-end download->offline-route test are the remaining
Stage 2 work. IMPLEMENTATION_PLAN updated.
End-to-end offline routing confirmed on the phone: shortest ~5.4 km in Rostov
(3.2s cold), trekking cross-tile Rostov->Novocherkassk 44.8 km / 316 m ascend
(1.2s), 617 ms on the apk-shipped data. JS -> Rust brouter_route -> Kotlin
engine -> GPX works through the whole chain.
The 1.6.3 distribution ships lookups.dat v10, but the live brouter.de/segments4
tiles are v11 ("lookup version mismatch"). Replaced the vendored lookups.dat +
trekking/shortest profiles with the v11 set from abrensch/brouter master
(misc/profiles2); the 1.6.3 engine accepts them. Profiles and lookups MUST match
the segments' version.
Analysis in docs/brouter-findings.md: how BRouter knows roads (.rd5
segments), routes and reaches low elevation gain (profile uphill/downhill
cost + kinematics), the three call surfaces, and an evaluation of two ideas
— fill GPS gaps along roads, and offline waypoint route planning. License is
MIT; the engine has no desktop-only deps, so it embeds on Android ART.
Stage 1 (embed + bridge, compiles into the apk; on-device route not yet run):
- vendored brouter-1.6.3-all.jar into the Android module (dexes cleanly) and
bundled the trekking/shortest profiles + lookups.dat as assets, copied to
files/brouter/profiles2 on launch
- MainActivity: a brouter_command.txt handler on the existing FileObserver
runs btools.router.RoutingEngine off the UI thread (recipe taken via javap
from ServerHandler) and returns the track as GPX
- Rust brouter_route command: same file bridge as GPS (request + command,
poll for the result), registered in the invoke handler
- frontend/js/router.js: BRouter.route(points, profile) -> GPX (parseRouteGPX)
- LICENSE-brouter (MIT notice) kept alongside the vendored engine
Segments (.rd5, ~13-23 MB per 5x5 tile) are delivered later (Stage 2, wired
download inside BalDav). IMPLEMENTATION_PLAN.md tracks the 5 stages.