baldav/frontend/js/router.js
4aiman 3aa3ffdac1 BRouter Stage 2 (primitive): download .rd5 segments inside the app
Kotlin owns the download so tiles land in the exact dir the engine reads
(files/brouter/segments4) — no Rust path guessing. processBrouterCommand now
dispatches: dltile:<tile> streams brouter.de/brouter/segments4/<tile>.rd5 to a
.tmp then renames, writing progress/final state to brouter_dl_<tile>.json;
listtiles writes brouter_tiles.json. Tile names are sanitized ([A-Za-z0-9_]).

Rust relays: brouter_download_tile / brouter_download_status / brouter_list_tiles.
JS: BRouter.downloadTile/downloadStatus/listTiles/downloadTileAndWait.

Compiles into the apk. Not yet exercised on device (phone offline) — the tile
selection UI and the end-to-end download->offline-route test are the remaining
Stage 2 work. IMPLEMENTATION_PLAN updated.
2026-09-09 01:11:20 +03:00

51 lines
2.2 KiB
JavaScript

// Offline routing via the embedded BRouter engine.
// JS → Rust command `brouter_route` → Kotlin (btools.router) → GPX back.
// BRouter.route(points, profile):
// points — array of [lon, lat] pairs (BRouter order; NOT [lat, lon])
// profile — "trekking" (planning) | "shortest" (gap fill); default "trekking"
// Returns a GPX string (parse with parseRouteGPX) or throws with the engine's error.
// Needs the region .rd5 segments present on device (files/brouter/segments4).
window.BRouter = {
async route(points, profile) {
let lonlats = JSON.stringify((points || []).map(p => [p[0], p[1]]));
let raw = await window.__TAURI__.core.invoke("brouter_route", {
lonlats,
profile: profile || "trekking",
});
let res;
try { res = JSON.parse(raw); } catch (e) { throw new Error("brouter: bad result: " + raw); }
if (!res.ok) throw new Error("brouter: " + (res.error || "unknown error"));
return res.gpx;
},
// --- Segment (.rd5) delivery (Stage 2) — Kotlin downloads into files/brouter/segments4 ---
// Kick off a tile download (e.g. "E35_N45"); returns immediately. Poll downloadStatus.
async downloadTile(tile) {
return window.__TAURI__.core.invoke("brouter_download_tile", { tile });
},
// { state: "downloading"|"done"|"error", bytes, total?, error? } — {} if not started yet.
async downloadStatus(tile) {
let raw = await window.__TAURI__.core.invoke("brouter_download_status", { tile });
try { return JSON.parse(raw); } catch (e) { return {}; }
},
// Downloaded tiles present on device: [{ name, bytes }].
async listTiles() {
let raw = await window.__TAURI__.core.invoke("brouter_list_tiles");
try { return JSON.parse(raw); } catch (e) { return []; }
},
// Convenience: download a tile and resolve when done (or reject on error). onProgress(bytes,total).
async downloadTileAndWait(tile, onProgress) {
await this.downloadTile(tile);
for (;;) {
await new Promise(r => setTimeout(r, 700));
let s = await this.downloadStatus(tile);
if (s.state === "downloading" && onProgress) onProgress(s.bytes || 0, s.total || 0);
if (s.state === "done") return s;
if (s.state === "error") throw new Error("brouter tile: " + (s.error || "download failed"));
}
},
};