baldav/frontend/js/tilecache.js
4aiman 3f092cced0 Tiles: heal blank tiles online (periodic OSM-reachability check + backfill)
The on-demand loader never retries a tile whose fetch failed, so holes from a
bad signal stayed blank even after the network recovered. Add a healer: every
30s, when OSM is reachable, re-fetch MISSING tiles (current zoom) for the
visible area and along the ridden route, cache them, and redraw. Gentle to OSM
(one-tile probe, 300ms throttle, <=40 fetches/cycle); respects offline mode.
Wired on record/detail/compare/roads maps, stopped on screen change.
2026-10-19 20:07:05 +03:00

328 lines
12 KiB
JavaScript

// Offline tile cache — download OSM tiles to IndexedDB, serve locally
// Exposes window.TileCache
const TileCache = {};
const DB_NAME = "baldav_tiles";
const STORE = "tiles";
let _db = null;
function openDB() {
if (_db) return Promise.resolve(_db);
return new Promise((resolve, reject) => {
const req = indexedDB.open(DB_NAME, 1);
req.onupgradeneeded = () => req.result.createObjectStore(STORE);
req.onsuccess = () => { _db = req.result; resolve(_db); };
req.onerror = () => reject(req.error);
});
}
function putTile(key, blob) {
return openDB().then(db => new Promise((resolve, reject) => {
const tx = db.transaction(STORE, "readwrite");
tx.objectStore(STORE).put(blob, key);
tx.oncomplete = resolve;
tx.onerror = () => reject(tx.error);
}));
}
function getTile(key) {
return openDB().then(db => new Promise((resolve, reject) => {
const tx = db.transaction(STORE, "readonly");
const req = tx.objectStore(STORE).get(key);
req.onsuccess = () => resolve(req.result || null);
req.onerror = () => reject(req.error);
}));
}
// Count cached tiles
TileCache.count = async function() {
const db = await openDB();
return new Promise((resolve, reject) => {
const tx = db.transaction(STORE, "readonly");
const req = tx.objectStore(STORE).count();
req.onsuccess = () => resolve(req.result);
req.onerror = () => reject(req.error);
});
};
// Clear all cached tiles
TileCache.clear = async function() {
const db = await openDB();
return new Promise((resolve, reject) => {
const tx = db.transaction(STORE, "readwrite");
tx.objectStore(STORE).clear();
tx.oncomplete = resolve;
tx.onerror = () => reject(tx.error);
});
};
// Calculate tile coordinates for a bounding box at a given zoom
function getTileRange(bounds, zoom) {
const n = Math.pow(2, zoom);
const toTile = (lat, lon) => ({
x: Math.floor((lon + 180) / 360 * n),
y: Math.floor((1 - Math.log(Math.tan(lat * Math.PI / 180) + 1 / Math.cos(lat * Math.PI / 180)) / Math.PI) / 2 * n),
});
const sw = toTile(bounds.getSouth(), bounds.getWest());
const ne = toTile(bounds.getNorth(), bounds.getEast());
return {
xMin: Math.min(sw.x, ne.x), xMax: Math.max(sw.x, ne.x),
yMin: Math.min(sw.y, ne.y), yMax: Math.max(sw.y, ne.y),
};
}
// Count tiles needed for area + zoom range
TileCache.countTilesForArea = function(bounds, zoomMin, zoomMax) {
let total = 0;
for (let z = zoomMin; z <= zoomMax; z++) {
const r = getTileRange(bounds, z);
total += (r.xMax - r.xMin + 1) * (r.yMax - r.yMin + 1);
}
return total;
};
// Download tiles for current map bounds
// onProgress(downloaded, total) callback
TileCache.downloadArea = async function(bounds, zoomMin, zoomMax, onProgress) {
const tiles = [];
for (let z = zoomMin; z <= zoomMax; z++) {
const r = getTileRange(bounds, z);
for (let x = r.xMin; x <= r.xMax; x++) {
for (let y = r.yMin; y <= r.yMax; y++) {
tiles.push({ z, x, y });
}
}
}
let done = 0;
const PARALLEL = 12;
async function downloadOne(tile) {
const key = `${tile.z}/${tile.x}/${tile.y}`;
// Skip if already cached
const existing = await getTile(key);
if (existing) { done++; if (onProgress) onProgress(done, tiles.length); return; }
const url = `https://a.tile.openstreetmap.org/${key}.png`;
try {
const resp = await fetch(url);
if (resp.ok) {
const blob = await resp.blob();
await putTile(key, blob);
}
} catch { /* skip failed tiles */ }
done++;
if (onProgress) onProgress(done, tiles.length);
}
// Process in parallel batches
for (let i = 0; i < tiles.length; i += PARALLEL) {
const batch = tiles.slice(i, i + PARALLEL);
await Promise.all(batch.map(downloadOne));
}
return done;
};
// Custom Leaflet TileLayer that checks IndexedDB first
TileCache.createLayer = function() {
return L.TileLayer.extend({
options: {
// Keep fewer off-screen tile rings and don't reload tiles mid-zoom: on a high-DPI
// screen the compositor's raster-tile budget (cc/tiles "tile memory limits exceeded")
// is filled by the map tiles themselves, so trimming retained tiles keeps content drawing.
keepBuffer: 1, // default 2
updateWhenZooming: false, // defer tile loads until the zoom gesture settles
},
createTile: function(coords, done) {
const tile = document.createElement("img");
const key = `${coords.z}/${coords.x}/${coords.y}`;
const url = `https://a.tile.openstreetmap.org/${key}.png`;
const show = (blob) => { tile.src = URL.createObjectURL(blob); done(null, tile); };
// Fetch ONCE: cache and display from the same response. The old code loaded the
// display <img> from the URL and cached via a SEPARATE fetch — on a flaky mobile
// link that second request often failed, so tiles showed but were never cached,
// and re-zooming re-fetched them. One fetch → every shown tile is also cached.
const fetchAndCache = () => {
fetch(url).then(async resp => {
if (!resp.ok) throw new Error("http " + resp.status);
const blob = await resp.blob();
putTile(key, blob).catch(() => {});
show(blob);
}).catch(() => {
// fetch blocked/failed → last resort plain <img> (no caching)
tile.src = url;
tile.onload = () => done(null, tile);
tile.onerror = () => done(null, tile);
});
};
getTile(key).then(blob => {
if (blob) { show(blob); }
else if (TileCache.offlineMode) { done(null, tile); } // offline + not cached → empty
else { fetchAndCache(); }
}).catch(() => {
if (TileCache.offlineMode) { done(null, tile); return; }
fetchAndCache();
});
return tile;
}
});
};
// Offline mode — when true, tiles only served from cache, never fetched from network
TileCache.offlineMode = false;
TileCache.setOfflineMode = function(val) {
TileCache.offlineMode = !!val;
localStorage.setItem("baldav_offline_maps", val ? "1" : "0");
};
TileCache.loadOfflineMode = function() {
TileCache.offlineMode = localStorage.getItem("baldav_offline_maps") === "1";
};
TileCache.loadOfflineMode();
// Import tiles from a SQLite file (packed by tools/pack_tiles.js) into IndexedDB
// path: filesystem path to the .db file
// onProgress(done, total): callback
TileCache.importFromSqlite = async function(path, onProgress) {
const invoke = window.__TAURI__.core.invoke;
const BATCH = 100;
let offset = 0;
let total = 0;
let imported = 0;
while (true) {
const raw = await invoke("import_tiles", { path, offset, batchSize: BATCH });
const resp = JSON.parse(raw);
total = resp.total;
for (const [key, b64] of resp.tiles) {
const binary = atob(b64);
const bytes = new Uint8Array(binary.length);
for (let i = 0; i < binary.length; i++) bytes[i] = binary.charCodeAt(i);
await putTile(key, new Blob([bytes], { type: "image/png" }));
imported++;
}
if (onProgress) onProgress(imported, total);
if (!resp.has_more) break;
offset += BATCH;
}
return imported;
};
// ---- Online tile healer ---------------------------------------------------
// The on-demand loader (createTile) never retries a tile whose fetch failed:
// Leaflet marks it loaded-with-error and won't re-request until the tile is
// re-created (pan out+back / zoom / redraw). So blanks from a bad moment stay
// blank even after the network recovers. The healer fixes that: periodically,
// when OSM is reachable, it re-fetches MISSING tiles (current zoom only) for the
// visible area and — during recording / track review — along the ridden route,
// caches them, and redraws so the holes fill. Respects offline mode. Gentle to
// OSM (one-tile probe, throttled fetches, capped per cycle) per their tile usage
// policy — we never bulk-download.
let _healTimer = null, _healMap = null, _healLayer = null, _healPointsFn = null;
let _healing = false, _healCursor = 0, _onlineHandler = null;
const HEAL_INTERVAL_MS = 30000, HEAL_THROTTLE_MS = 300;
const HEAL_MAX_FETCH = 40; // tiles fetched per cycle (≈1.3/s — modest)
const HEAL_MAX_SCAN = 500; // IndexedDB lookups per cycle (bounds CPU on long routes)
function _sleep(ms) { return new Promise(r => setTimeout(r, ms)); }
// One small tile tells us OSM is reachable (navigator.onLine gates first — cheap).
TileCache.probeOsm = async function() {
if (!navigator.onLine) return false;
try {
const c = new AbortController();
const t = setTimeout(() => c.abort(), 6000);
const r = await fetch("https://a.tile.openstreetmap.org/0/0/0.png", { cache: "no-store", signal: c.signal });
clearTimeout(t);
return r.ok;
} catch { return false; }
};
function _lonLatToTile(lat, lon, z) {
const n = Math.pow(2, z);
return {
x: Math.floor((lon + 180) / 360 * n),
y: Math.floor((1 - Math.log(Math.tan(lat * Math.PI / 180) + 1 / Math.cos(lat * Math.PI / 180)) / Math.PI) / 2 * n),
};
}
// Tiles covering a polyline at zoom z (+1 ring around each point so the road's
// tiles, not just the exact centre, are covered), de-duplicated.
function _tileKeysForLatLngs(latlngs, z) {
const seen = new Set();
for (const ll of latlngs) {
const lat = ll[0], lon = ll[1];
if (lat == null || lon == null) continue;
const t = _lonLatToTile(lat, lon, z);
for (let dx = -1; dx <= 1; dx++) for (let dy = -1; dy <= 1; dy++) seen.add(`${z}/${t.x + dx}/${t.y + dy}`);
}
return [...seen];
}
function _tileKeysForBounds(bounds, z) {
const r = getTileRange(bounds, z);
const keys = [];
for (let x = r.xMin; x <= r.xMax; x++) for (let y = r.yMin; y <= r.yMax; y++) keys.push(`${z}/${x}/${y}`);
return keys;
}
async function _healCycle() {
if (_healing || TileCache.offlineMode || !_healMap) return;
_healing = true;
try {
if (!(await TileCache.probeOsm())) return;
const z = _healMap.getZoom();
// Visible tiles first (fills what you actually see), then the ridden route
// from a rotating cursor so a long track trickles across cycles, not in a burst.
let keys = _tileKeysForBounds(_healMap.getBounds(), z);
const pts = _healPointsFn && _healPointsFn();
if (pts && pts.length) {
const routeKeys = _tileKeysForLatLngs(pts, z);
if (_healCursor >= routeKeys.length) _healCursor = 0;
keys = keys.concat(routeKeys.slice(_healCursor), routeKeys.slice(0, _healCursor));
}
let fetched = 0, scanned = 0, advanced = 0;
for (const key of keys) {
if (fetched >= HEAL_MAX_FETCH || scanned >= HEAL_MAX_SCAN) break;
scanned++; advanced++;
if (await getTile(key)) continue; // already cached
try {
const r = await fetch(`https://a.tile.openstreetmap.org/${key}.png`, { cache: "no-store" });
if (r.ok) { await putTile(key, await r.blob()); fetched++; }
} catch { /* leave for a later cycle */ }
await _sleep(HEAL_THROTTLE_MS);
}
if (pts && pts.length) _healCursor += advanced; // continue the route next cycle
if (fetched && _healLayer && _healLayer.redraw) _healLayer.redraw();
} finally { _healing = false; }
}
// Start healing for a map. layer = the tile layer to redraw once holes fill.
// pointsFn() → [[lat,lon],…] of the ridden route (recording / track review), or
// null to heal only the visible area (e.g. the roads screen).
TileCache.startHealer = function(map, layer, pointsFn) {
TileCache.stopHealer();
_healMap = map; _healLayer = layer; _healPointsFn = pointsFn || null; _healCursor = 0;
_healTimer = setInterval(_healCycle, HEAL_INTERVAL_MS);
setTimeout(_healCycle, 3000); // first pass soon after the map opens
_onlineHandler = () => _healCycle(); // and immediately when the link returns
window.addEventListener("online", _onlineHandler);
if (map && map.on) map.on("unload", TileCache.stopHealer);
};
TileCache.stopHealer = function() {
if (_healTimer) { clearInterval(_healTimer); _healTimer = null; }
if (_onlineHandler) { window.removeEventListener("online", _onlineHandler); _onlineHandler = null; }
_healMap = _healLayer = _healPointsFn = null; _healCursor = 0;
};
window.TileCache = TileCache;
console.log("[tilecache.js] window.TileCache ready, offline:", TileCache.offlineMode);