Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The original idea was to have a system that would have connecting media inputs and outputs, but at a certain point I realized that this was an unnecessary complexity for what we wanted to do. (Also, it reminded me of directshow filters, and I HATE directshow with a passion, and wouldn't wish it upon my greatest enemy) Now, audio/video outputs are connected to directly, with better callback handlers, and will eventually have the ability to automatically handle conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses them. Doing this will allow the video/audio i/o handlers to also prevent duplicate conversion, as well as make it easier/simple to use. My true goal for this is to make output and encoder plugins as simple to create as possible. I want to be able to be able to create an output plugin with almost no real hassle of having to worry about image conversions, media inputs/outputs, etc. A plugin developer shouldn't have to handle that sort of stuff when he/she doesn't really need to. Plugins will be able to simply create a callback via obs_video() and/or obs_audio(), and they will automatically receive the audio/video data in the formats requested via a simple callback, without needing to do almost anything else at all.
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18 changed files with 317 additions and 422 deletions
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@ -323,8 +323,11 @@ void obs_source_video_tick(obs_source_t source, float seconds)
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static inline uint64_t conv_frames_to_time(obs_source_t source, size_t frames)
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{
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const struct audio_info *info = audio_output_getinfo(obs->audio.audio);
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double sps_to_ns = 1000000000.0 / (double)info->samples_per_sec;
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const struct audio_output_info *info;
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double sps_to_ns;
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info = audio_output_getinfo(obs->audio.audio);
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sps_to_ns = 1000000000.0 / (double)info->samples_per_sec;
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return (uint64_t)((double)frames * sps_to_ns);
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}
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@ -783,7 +786,7 @@ static inline struct filtered_audio *filter_async_audio(obs_source_t source,
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static inline void reset_resampler(obs_source_t source,
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const struct source_audio *audio)
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{
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const struct audio_info *obs_info;
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const struct audio_output_info *obs_info;
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struct resample_info output_info;
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obs_info = audio_output_getinfo(obs->audio.audio);
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