libobs-opengl: Disable NV12/P010 on Windows
These formats are used for texture encoding but the OpenGL texture encoding pipeline is not supported on Windows. This can also cause failure to initialize on Windows so it's better to disable the formats.
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@ -1522,13 +1522,21 @@ void gs_swapchain_destroy(gs_swapchain_t *swapchain)
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bool device_nv12_available(gs_device_t *device)
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{
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UNUSED_PARAMETER(device);
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#ifdef _WIN32
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return false;
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#else
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return true; // always a split R8,R8G8 texture.
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#endif
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}
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bool device_p010_available(gs_device_t *device)
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{
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UNUSED_PARAMETER(device);
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#ifdef _WIN32
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return false;
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#else
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return true; // always a split R16,R16G16 texture.
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#endif
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}
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uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
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