Commit graph

3 commits

Author SHA1 Message Date
jp9000
e87031f4d6 Revert "obs-transitions: Avoid branching in slide_transition.effect"
This reverts commit 0edaebe192.

The commit was actually less optimal than it was before.  Shaders are
always fully unfolded and both sides of a branch are always executed.
Despite that fact, the "avoid branching" commit actually *added* two
extra unnecessary instructions with the same number of actual sample
instructions, making it arguably less optimal than before.

This was tested via the D3DDissamble function.
2016-11-25 12:20:42 -08:00
Michael Fabian Dirks
0edaebe192 obs-transitions: Avoid branching in slide_transition.effect
Branching is not recommended in shaders and only recently gained
widespread support without causing massive branch misprediction issues. Also sampling inside a branch will cause cache misses and additional texture load instructions.
2016-10-29 13:09:11 +02:00
hwdro
e3a9f395a6 obs-transitions: Add 'slide' transition
Closes jp9000/obs-studio#516
2016-03-24 02:19:16 -07:00