Commit graph

137 commits

Author SHA1 Message Date
jpark37
7669da1ea8 libobs: Add VIDEO_FORMAT_R10L
Support 10-bit packed format that DeckLink uses.
2023-07-29 16:41:31 -07:00
Lain
1aed7ed114 libobs: Use da_clear() to clear obs_core_data::sources_to_tick
Makes it a bit more clear what's going on
2023-06-10 14:30:44 -07:00
Exeldro
a77789b266 libobs: Don't keep the sources mutex in tick_sources
Allow other threads to use sources while the graphics thread does
video_tick, update, activate and deactivate on sources
2023-06-10 14:20:13 -07:00
Lain
106c7aa61f Update copyrights/names 2023-05-20 01:31:18 -07:00
PatTheMav
90f46a9d4d libobs: Add missing VIDEO_FORMAT_V210 handling in switch statements
Format was added to enum but not handled in all switch statement
handling the enum.
2023-03-26 13:48:01 -04:00
jpark37
8f3bf0a0e3 libobs: Keep output as premultiplied alpha
Simplify code until someone needs straight alpha.
2023-03-25 03:19:26 -07:00
jpark37
e32c2c1427 libobs: Add callback for main texture rendered
Useful for redirecting main texture to DeckLink output for example.
2023-03-24 15:18:45 -07:00
derrod
c68eeaef1d libobs: Use uthash for source objects
All sources are part of a hash table that allows a lookup by UUID.
Public sources additionally are in a hash table allowing lookup by name.
2023-03-18 10:47:49 +01:00
jpark37
463bf0dff5 libobs,UI: Add P216/P416 pixel formats
Will be useful for ProRes.
2023-02-21 18:48:44 +01:00
PatTheMav
db3a01db6b libobs: Remove unused variables 2023-02-18 15:22:33 -08:00
Antti Tapaninen
c7f4c78a69 libobs: Allow overriding video resolution per view 2022-11-19 15:34:54 -08:00
Richard Stanway
a282b1c64d libobs: Add ifdef for Windows-only variable assignment 2022-10-15 16:17:46 -07:00
jpark37
a34fae0327 libobs,UI: Swap red/blue render/output channels
Don't need to unswizzle channels for DeckLink output in the future.
2022-09-24 16:06:34 -07:00
jpark37
1ddabc5c7c libobs: Remove unnecessary branch
Fast path for output texture shouldn't care what the effect is.
2022-09-10 15:34:29 -07:00
Chip Bradford
eb1cc8d076 libobs: Fix gpu thread termination when additional video mixes are added 2022-08-13 01:33:34 -07:00
Chip Bradford
0a87797a21 libobs: Format changes for multiple video mixes 2022-07-31 15:35:37 -07:00
Chip Bradford
7e39ee291c libobs: Add support for multiple video mixes
Split render_texture and derived fields in obs_core_video into new
obs_core_video_mix struct. Add new APIs to add additional obs_view to the render loop, each with a separate render_texture / obs_core_video_mix.
2022-07-31 15:35:36 -07:00
tytan652
348cf1b872 libobs: Remove unused parameters 2022-07-20 08:21:20 +02:00
PatTheMav
ff7f756886 libobs: Explicitly mark variables as unused 2022-07-10 09:59:55 +10:00
jpark37
1ac758a2ef libobs: Ensure active copy surfaces are active
Stale surfaces can cause improper downloads from GPU, and lead to video
corruption in certain cases.
2022-06-03 01:17:07 -07:00
jpark37
11da542a0d libobs: Add max_luminance to obs_source_frame
Used in situations where source luminance is greater than HDR nominal
peak setting to avoid clipping by applying BT.2408 maxRGB EETF.
2022-05-27 14:56:47 -07:00
Jim
952988d9ec
Merge pull request #6231 from mvji/prores_pix_fmt
Add support for GPU conversion of YUV422P10LE, YUV444P12LE, YUVA444P12LE
2022-05-04 02:01:27 -07:00
tytan652
56d673d55c libobs: Fix sign-compare warning
`diff` is used only if greater than `interval_ns` which is unsigned.
So casting it as unsigned will not change its sign.
2022-05-04 01:37:10 -07:00
mvji
d3a8ef7128 libobs: Add support for YUV422P10LE, YUV444P12LE, YUVA444P12LE 2022-04-19 19:37:07 +02:00
jpark37
338608bd67 libobs,UI: Support HLG nominal peak level
HLG output uses MovieLabs-recommended procedure.

- If peak luminance is greater than 1000, use maxRGB EETF to 1000.
- Otherwise, don't tonemap.
- Then use normal HLG conversion procedure with gamma 1.2 (1000 nits).
2022-04-14 09:36:44 -07:00
Jim
7f990677c0
Merge pull request #6158 from jpark37/hdr-format-trc
Add I010/P010 support, video_trc enum
2022-04-04 18:28:14 -07:00
jpark37
737696950d libobs: Fix sign mismatch 2022-04-04 00:44:32 -07:00
jpark37
0ed0f2cdb4 libobs: Add I010/P010 support, TRC enum 2022-04-03 00:01:25 -07:00
jpark37
87ab39c412 libobs: Render main texture for active color space
Preview will draw SDR white luminance from settings (default 300 nits)
when displayed on an HDR monitor rather than CCCS 80 nits.
2022-03-23 22:35:27 -07:00
jpark37
c4fb34897e libobs: NV12 textures only for active GPU encoders
Intel GPUs in particular are slow to copy NV12/P010 textures. We can use
ordinary UNORM textures for CPU encoders.
2022-03-19 15:39:09 -07:00
jpark37
4e5906d2b0 libobs: Clamp video timing for safety
os_gettime_ns and os_sleepto_ns may not match up exactly.
2022-02-28 10:11:03 -08:00
Richard Stanway
82b5a39ea4 libobs: Mark raw_active and gpu_encoder_active as volatile
These were operated on by atomic functions but were not marked as
volatile or loaded with os_atomic_load_long, potentially introducing
subtle race conditions. Detected by ThreadSanitizer.
2022-01-18 03:49:20 -08:00
wangshaohui
bb59dfd060 libobs: Move position for calling execute_graphics_tasks
The new order is as below:
[message pump]
output_frame
render_displays
execute_graphics_tasks
2021-12-31 17:34:20 -08:00
jp9000
8b3416c1e7 libobs: Implement deferred destruction of sources
(This also modifies the UI)

The purpose of deferring destruction of sources is to ensure that:
1.) Hard locks from enumeration cannot occur with source destruction.
  For example, if the browser source is destroyed while in the graphics
  thread, the browser thread would wait for the graphics thread, but the
  graphics thread would still be waiting for the browser thread, causing
  a hard lock.
2.) When destroys occur during source enumeration, that the integrity of
  the context's next pointer in the linked list can no longer be
  compromised
3.) Source releases are fully asynchronous rather than having the risk
  of stalling the calling thread
4.) We can wait for source destruction when switching scene collections
  or when shutting down rather than hoping for threads to be finished
  with sources.

This introduces a new requirement when cleaning up scene/source data:
the obs_wait_for_destroy_queue() function. It is highly recommended that
this function be called after cleaning up sources. It will return true
if at least one or more sources were destroyed. Otherwise it will return
false. Forks are highly advised to call this function manually on source
cleanup -- preferably in a loop, in conjunction with processing
outstanding OBS signals and UI events.
2021-12-19 11:53:19 -08:00
jp9000
408ce92146 Revert "libobs: Do not release while traversing sources for tick"
This reverts commit 080090c40e.
2021-12-19 11:25:57 -08:00
jp9000
080090c40e libobs: Do not release while traversing sources for tick
obs_source_release should not be called while iterating through the
global sources linked list, otherwise the linked list will be
compromised. Annoying.

Basically the same fix as obsproject/obs-studio#5600, but should be
slightly more optimal and a bit more explicit.
2021-12-15 11:57:52 -08:00
jp9000
b2c09d3523 libobs: Fix potentially unsafe linked list traversal
Fixes an issue pointed out in obsproject/obs-browser#333 where a source
may destroy the next source in obs_source_video_tick(), thus
invalidating the next source in the linked list. Get the next source in
the list *after* calling obs_source_video_tick() rather than before.

Closes obsproject/obs-studio#5600
2021-12-14 10:34:53 -08:00
jpark37
71bd5860ce libobs: Final downsample with SRGB formats 2021-01-21 07:42:57 -08:00
jpark37
6aa50b3ef1 libobs: Use autoreleasepool for graphics thread
Apparently necessary to clean up macOS leaks.
2020-06-08 13:16:35 -07:00
jpark37
5734ab7a9b libobs: WinRT and dispatcher init on graphics thread
Suspected necessary for WGC stability.
2020-05-21 09:25:54 -07:00
jp9000
8de20ab3be libobs: Add task scheduling features
(This commit also modifies the UI)

Adds the ability to schedule tasks for certain threads
2020-03-14 10:54:37 -07:00
jpark37
3703581472 libobs: Pump graphics loop one final time for cleanup 2020-02-23 19:43:10 -08:00
jpark37
82cdc6e8c6 libobs: Pump Win32 messages on the graphics thread
Necessary for upcoming Windows Graphics Capture support.
2020-02-22 21:02:33 -08:00
jpark37
ade65df2aa libobs: Add gs_begin_frame for duplicators
We really shouldn't be resetting duplicator state as part of gs_flush.
gs_begin_scene is not ideal because it is called twice per frame, and
only after duplicators have been ticked. Even though it makes no
user-facing difference, it makes more logical sense to reset at the top
of the frame than the bottom.
2019-10-10 21:06:01 -07:00
jpark37
42bf026a49 libobs: Fix video warnings 2019-08-30 22:13:03 -07:00
jpark37
0ea820b277 libobs: UI: Add Area scaling for downscale output
Now that Lanczos downscale blurring has been removed, the Area shader
can attempt to fill the void.
2019-08-14 22:33:52 -07:00
jpark37
bdd8d64053 libobs: Separate textures for YUV input
The shaders to unpack YUV information from the same texture were rather
complicated. Breaking them up into separate textures makes the shaders
much simpler, and we can remove the PRECISION_OFFSET hack.

Performance also gets a nice boost on Intel for planar textures.

Intel GPA, SetStablePowerState, Intel HD Graphics 530, 1920x1080

UYVY: 473 us -> 457 us
YUY2: 492 us -> 422 us
YVYU: 491 us -> 441 us
I420: 1637 us -> 505 us
I422: 1644 us -> 482 us
I444: 1653 us -> 504 us
NV12: 1656 us -> 369 us
Y800 (limited): 270 us -> 277 us
Y800 (full): 263 us -> 289 us
RGB (limited): 341 us -> 411 us
BGR3 (limited): 512 us -> 509 us
BGR3 (full): 527 us -> 534 us
2019-08-09 21:14:29 -07:00
jpark37
9aacc99b3e libobs: Separate textures for YUV output, fix chroma
The shaders to pack YUV information into the same texture were rather
complicated and suffering precision issues. Breaking them up into
separate textures makes the shaders much simpler and avoids having to
compute large integer offsets. Unfortunately, the code to handle
multiple textures is not as pleasant, but at least the NV12 rendering
path is no longer separate.

In addition, write chroma samples to "standard" offsets. For I444,
there's no difference, but I420/NV12 formats now have chroma shifted to
the left as 4:2:0 is shown in the H.264 specification.

Intel GPA, SetStablePowerState, Intel HD Graphics 530

Expect speed incrase:
I420: 844 us -> 493 us (254 us + 190 us + 274 us)
I444: 837 us -> 747 us (258 us + 276 us + 272 us)
NV12: 450 us -> 368 us (319 us + 168 us)

Expect no change:
NV12 (HW): 580 (481 us + 166 us) us -> 588 us (468 us + 247 us)
RGB: 359 us -> 387 us

Fixes https://obsproject.com/mantis/view.php?id=624
Fixes https://obsproject.com/mantis/view.php?id=1512
2019-07-26 23:21:41 -07:00
jpark37
2656bf0a90 libobs: Rework RGB to YUV conversion
RGB to YUV converison was previously baked into every scale shader, but
this work has been moved to the YUV packing shaders. The scale shaders
now write RGBA instead. In the case where base and output resolutions
are identical, the render texture is forwarded directly to the YUV pack
step, skipping an entire fullscreen pass.

Intel GPA, SetStablePowerState, Intel HD Graphics 530, NV12

1920x1080, Before:
RGBA -> UYVX: ~321 us
UYVX -> Y: ~480 us
UYVX -> UV: ~127 us

1920x1080, After:
[forward render texture]
RGBA -> Y: ~487 us
RGBA -> UV: ~131 us

1920x1080 -> 1280x720, Before:
RGBA -> UYVX: ~268 us
UYVX -> Y: ~209 us
UYVX -> UV: ~57 us

1920x1080 -> 1280x720, After:
RGBA -> RGBA (rescale): ~268 us
RGBA -> Y: ~210 us
RGBA -> UV: ~58 us
2019-07-22 01:12:35 -07:00
jpark37
e5b004fd48 libobs: Remove YUV transformation on CPU
This code path does not appear to be used. Breakpoint-inspected all four
output formats I420/I444/NV12/RGB, and they are all behaving as they
should.
2019-07-22 01:12:01 -07:00