Trying to use the display server as the QSV device was found to be
generally wrong in beta, so instead lets save defaults from the earlier
device enumeration similar to obs-ffmpeg-vaapi which is known to work
well.
This moves the existing adapter checking into the platform layer and
moves the Windows implementation to its platform implementation and adds
a Linux implementation based on directly querying VA-API.
Unlike Windows, this check takes ~1ms so we have no need to spin out
another thread to perform the work. This also fixes up some of the CPP/C
mixing going on in common_utils."h" to allow us to call common functions
from C files.
This cleans up the fairly arbitrary Windows includes and types and
unused functions from the common code and replaces them with platform
independent equivalents, or platform specific implementations in
common_utils.
This removes the Windows 8 support to avoid adding an additional
platform function to query this. OBS only supports Windows 10
officially, so it's about time we removed it.
This simplifies encoder initialization and prevents it from requiring
any sort of unnecessary Direct3D or encoder initiazation tests while OBS
is actually running.
Simplify UI options by combining LookAhead Depth and Async Depth into
latency mode option. Ultra-low, low, and normal will set these two
encode parameters accordingly.
Simplify UI options by combining LookAhead Depth and Async Depth into
latency mode option. Ultra-low, low, and normal will set these two
encode parameters accordingly.
Enables a pipeline for texture-based encoding with QSV. Utilizes OBS
NV12 output for encode to avoid offloading them from GPU, which will
increase performance. The option to select old QSV pipeline still
remains and will fallback if new pipeline fails.
PR #1937 (commit b9ad1ce) added QSV target usage options, but there was
a comma missing between two of the array entries. This resulted in
"faster" and "veryfast" becoming "fasterveryfast", which is not valid.
Code style changes were required by .clang-format.
Add the option to enable custom quantization matrix for game streaming
on ICL for better subject quality. Feature is only supported with AVC
high profile, so added function to detect when QSV profile is modified
and hide or show CQM UI option accordingly. Also, increase SPS/PPS
buffer sizes since matrix is stored in SPS/PPS.
Code submissions have continually suffered from formatting
inconsistencies that constantly have to be addressed. Using
clang-format simplifies this by making code formatting more consistent,
and allows automation of the code formatting so that maintainers can
focus more on the code itself instead of code formatting.
This reverts commit 3c22cf35c9, reversing
changes made to c7dab6c92b.
This is being reverted due to many people being unable to start up the
QSV encoder with these changes.
- Allow user to change # of B frames. New Default -> 1
- Allow user to enable Content Adaptive Quantization (MBBRC) if CPU is Skylake or newer.
- Allow user to choose LA_CBR as a rate control.
- LA depth: New Default -> 15, only when LA rate control is used.