The virtual address table values for Reset/ResetEx can sometimes point to functions that are in libraries outside of D3D8.dll and D3D9.dll, and will cause a crash if used. Instead, just hook Reset/ResetEx when one of the Present* functions are called. |
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| .. | ||
| CMakeLists.txt | ||
| d3d8-offsets.cpp | ||
| d3d9-offsets.cpp | ||
| ddraw-offsets.cpp | ||
| dxgi-offsets.cpp | ||
| get-graphics-offsets.c | ||
| get-graphics-offsets.h | ||