obs-studio/libobs-d3d11
Micah Elizabeth Scott b55bb44845 libobs-d3d11: Fix gs_enable_color
It looks like the link between the gs layer rgba enable flags and the
underlying D3D states never got fully implemented.

This change adds the missing piece, fixing an issue I had in a plugin
wherein I couldn't write a blended value to a RGBA render target without
also changing the alpha of the dest pixel.  Debugging that led to the
missing gs_enable_color functionality.

Closes jp9000/obs-studio#1064
2017-11-25 18:12:52 -08:00
..
CMakeLists.txt libobs-d3d11: Rebuild device and assets if device removed/reset 2016-11-03 09:23:24 -07:00
d3d11-duplicator.cpp libobs-d3d11: Allow rebuild even if output duplicator fails 2017-11-16 20:49:56 -08:00
d3d11-indexbuffer.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-rebuild.cpp libobs-d3d11: Allow rebuild even if output duplicator fails 2017-11-16 20:49:56 -08:00
d3d11-samplerstate.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-shader.cpp libobs-d3d11: Fix shader const array size miscalculation 2017-06-20 18:20:15 -07:00
d3d11-shaderprocessor.cpp libobs-d3d11: Store shader samplers as pointers 2016-11-03 09:23:10 -07:00
d3d11-shaderprocessor.hpp libobs-d3d11: Store shader samplers as pointers 2016-11-03 09:23:10 -07:00
d3d11-stagesurf.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-subsystem.cpp libobs-d3d11: Fix gs_enable_color 2017-11-25 18:12:52 -08:00
d3d11-subsystem.hpp libobs-d3d11: Only load vertex buffer before drawing 2017-05-15 23:57:53 -07:00
d3d11-texture2d.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-vertexbuffer.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-zstencilbuffer.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00