obs-studio/plugins/win-capture/graphics-hook
jp9000 51c4480697 win-capture: Fix infinite GL reacquire loop
If the GL capture part of the game capture hook fails to initialized for
whatever reason, it will go in to an infinite reacquire loop.  If it
fails to initialize shared texture capture, try shared memory capture
instead.
2015-09-21 21:40:01 -07:00
..
CMakeLists.txt win-capture: Implement D3D8 game capture support 2015-02-09 05:02:48 -08:00
d3d1x_shaders.hpp win-capture: Add graphics-hook library 2014-12-09 14:21:07 -08:00
d3d8-capture.cpp win-capture: Implement D3D8 game capture support 2015-02-09 05:02:48 -08:00
d3d9-capture.cpp win-capture: Fix bug initializing via d3d9 swap 2015-02-09 03:49:47 -08:00
d3d9-patches.hpp win-capture: Add more d3d9 exceptions for win 10 2015-08-07 21:27:35 -07:00
d3d10-capture.cpp win-capture: deal with a 32bit handle cast errors 2015-02-09 03:41:54 -08:00
d3d11-capture.cpp win-capture: deal with a 32bit handle cast errors 2015-02-09 03:41:54 -08:00
dxgi-capture.cpp win-capture: Fix hook bug that could cause crashes 2015-02-14 09:12:24 -08:00
dxgi-helpers.hpp win-capture: Fix enum switch warnings 2015-02-09 03:49:46 -08:00
gl-capture.c win-capture: Fix infinite GL reacquire loop 2015-09-21 21:40:01 -07:00
gl-decs.h win-capture: Remove unused static variables 2015-02-09 03:50:50 -08:00
graphics-hook.c win-capture: Implement D3D8 game capture support 2015-02-09 05:02:48 -08:00
graphics-hook.h win-capture: Use correct variable for system modules 2015-08-29 21:03:54 -07:00