Mapping a GPU resource for CPU read immediately after GPU write creates a large stall on the graphics thread. Use a small circular buffer, and read the oldest frame instead. |
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| .. | ||
| data | ||
| forms | ||
| CMakeLists.txt | ||
| decklink-ui-main.cpp | ||
| decklink-ui-main.h | ||
| DecklinkOutputUI.cpp | ||
| DecklinkOutputUI.h | ||