obs-studio/plugins/mac-capture
jp9000 b277f2b737 Don't update video of sources if not displaying
This is a bit of an optimization to reduce load a little bit if any of
the video capture sources are not currently being displayed on the
screen.  They will simply not capture or update their texture data if
they are not currently being shown anywhere.

The mac and window game capture sources don't really apply due to the
fact that their textures aren't updated on the source's end (they update
inside of the hooks).
2015-01-05 02:10:32 -08:00
..
data/locale Add latest translations from CrowdIn 2014-10-31 21:02:47 -04:00
audio-device-enum.c CoreAudio: Enumerate AudioDeviceID manually 2014-06-07 06:07:51 -07:00
audio-device-enum.h CoreAudio: Enumerate AudioDeviceID manually 2014-06-07 06:07:51 -07:00
CMakeLists.txt Add Window Capture to mac-capture plugin 2014-08-20 00:50:18 +02:00
mac-audio.c (API Change) Pass data to get_properties when possible 2014-10-01 15:39:57 +02:00
mac-display-capture.m Don't update video of sources if not displaying 2015-01-05 02:10:32 -08:00
mac-helpers.h CoreAudio: Separate enumeration code 2014-03-04 07:10:33 -07:00
mac-window-capture.m Don't update video of sources if not displaying 2015-01-05 02:10:32 -08:00
plugin-main.c Add Window Capture to mac-capture plugin 2014-08-20 00:50:18 +02:00
window-utils.h (API Change) Remove pointers from all typedefs 2014-09-25 21:48:11 -07:00
window-utils.m (API Change) Remove pointers from all typedefs 2014-09-25 21:48:11 -07:00