Certain draw calls were creating/destroying vertex buffers. Every call. That's kind of not a great thing to do, so instead use the new gs_draw_quadf() function to optimize rendering and reduce the need for swapping vertex buffers. Also uses a shader for DrawStripedLine so it does not have to split it up into separate draw calls. |
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| images | ||
| license | ||
| locale | ||
| themes | ||
| locale.ini | ||
| OBSPublicRSAKey.pem | ||
| striped_line.effect | ||