obs-studio/plugins/win-capture/data/locale/en-US.ini
jpark37 894e37d0e1 libobs-winrt,win-capture: Allow forcing SDR
We don't know if there's a way to get window color space, so we've been
using the monitor color space of the window. This toggle forces OBS to
ignore the monitor color space, and assume the window is SDR.
2022-09-04 17:16:07 -07:00

41 lines
1.7 KiB
INI

MonitorCapture="Display Capture"
WindowCapture="Window Capture"
WindowCapture.Window="Window"
WindowCapture.Method="Capture Method"
WindowCapture.Method.Auto="Automatic"
WindowCapture.Method.BitBlt="BitBlt (Windows 7 and up)"
WindowCapture.Method.WindowsGraphicsCapture="Windows 10 (1903 and up)"
WindowCapture.Priority="Window Match Priority"
WindowCapture.Priority.Title="Window title must match"
WindowCapture.Priority.Class="Match title, otherwise find window of same type"
WindowCapture.Priority.Exe="Match title, otherwise find window of same executable"
CaptureCursor="Capture Cursor"
Compatibility="Multi-adapter Compatibility"
ClientArea="Client Area"
ForceSdr="Force SDR"
SLIFix="SLI/Crossfire Capture Mode (Slow)"
AllowTransparency="Allow Transparency"
Monitor="Display"
PrimaryMonitor="Primary Monitor"
Method="Capture Method"
Method.Auto="Automatic"
Method.DXGI="DXGI Desktop Duplication"
Method.WindowsGraphicsCapture="Windows 10 (1903 and up)"
GameCapture="Game Capture"
GameCapture.AnyFullscreen="Capture any fullscreen application"
GameCapture.CaptureWindow="Capture specific window"
GameCapture.UseHotkey="Capture foreground window with hotkey"
GameCapture.LimitFramerate="Limit capture framerate"
GameCapture.CaptureOverlays="Capture third-party overlays (such as steam)"
GameCapture.AntiCheatHook="Use anti-cheat compatibility hook"
GameCapture.HotkeyStart="Capture foreground window"
GameCapture.HotkeyStop="Deactivate capture"
GameCapture.HookRate="Hook Rate"
GameCapture.HookRate.Slow="Slow"
GameCapture.HookRate.Normal="Normal (recommended)"
GameCapture.HookRate.Fast="Fast"
GameCapture.HookRate.Fastest="Fastest"
GameCapture.Rgb10a2Space="RGB10A2 Color Space"
GameCapture.Rgb10a2Space.Srgb="sRGB"
GameCapture.Rgb10a2Space.2100PQ="Rec. 2100 (PQ)"
Mode="Mode"