obs-studio/libobs-d3d11
jp9000 925f72c8c3 libobs-d3d11: Fix rebuild of NV12 textures
When NV12 textures were added, driver crashes and their rebuild process
was not taken in to consideration.  This fixes that by adding explicit
NV12 rebuild functions.
2019-02-17 17:42:48 -08:00
..
CMakeLists.txt libobs-d3d11: Rebuild device and assets if device removed/reset 2016-11-03 09:23:24 -07:00
d3d11-duplicator.cpp libobs-d3d11: Allow multiple display captures of same monitor 2018-01-09 19:49:54 -08:00
d3d11-indexbuffer.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-rebuild.cpp libobs-d3d11: Fix rebuild of NV12 textures 2019-02-17 17:42:48 -08:00
d3d11-samplerstate.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-shader.cpp libobs: Add HLSL annotation parsing 2018-09-08 05:22:12 -07:00
d3d11-shaderprocessor.cpp libobs-d3d11: Store shader samplers as pointers 2016-11-03 09:23:10 -07:00
d3d11-shaderprocessor.hpp libobs-d3d11: Store shader samplers as pointers 2016-11-03 09:23:10 -07:00
d3d11-stagesurf.cpp libobs/graphics: Add NV12 texture support 2019-02-07 17:00:46 -08:00
d3d11-subsystem.cpp libobs-d3d11: Actually use paired NV12 member variable 2019-02-17 17:42:48 -08:00
d3d11-subsystem.hpp libobs-d3d11: Fix rebuild of NV12 textures 2019-02-17 17:42:48 -08:00
d3d11-texture2d.cpp libobs/graphics: Add NV12 texture support 2019-02-07 17:00:46 -08:00
d3d11-vertexbuffer.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-zstencilbuffer.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00