obs-studio/plugins/win-capture/graphics-hook
jp9000 3b5a30ce97 win-capture: Capture all D3D12 backbuffers
D3D12 capture does not take in to account when multiple backbuffers are
in used.  With previous versions of Direct3D there was no need to do
this, but with D3D12 you must explicitly capture each specific
backbuffer currently in use.
2016-12-23 01:53:15 -08:00
..
CMakeLists.txt win-capture: Use static runtimes for hooks/helpers 2016-11-23 06:03:00 -08:00
d3d1x_shaders.hpp win-capture: Add graphics-hook library 2014-12-09 14:21:07 -08:00
d3d8-capture.cpp cmake: Add _CRT_SECURE_NO_WARNINGS to all projects 2016-12-08 03:27:36 -08:00
d3d9-capture.cpp cmake: Add _CRT_SECURE_NO_WARNINGS to all projects 2016-12-08 03:27:36 -08:00
d3d9-patches.hpp win-capture: Update D3D9 patches 2016-08-06 15:27:33 -07:00
d3d10-capture.cpp win-capture: Capture all D3D12 backbuffers 2016-12-23 01:53:15 -08:00
d3d11-capture.cpp win-capture: Capture all D3D12 backbuffers 2016-12-23 01:53:15 -08:00
d3d12-capture.cpp win-capture: Capture all D3D12 backbuffers 2016-12-23 01:53:15 -08:00
dxgi-capture.cpp win-capture: Capture all D3D12 backbuffers 2016-12-23 01:53:15 -08:00
dxgi-helpers.hpp win-capture: Fix enum switch warnings 2015-02-09 03:49:46 -08:00
gl-capture.c cmake: Add _CRT_SECURE_NO_WARNINGS to all projects 2016-12-08 03:27:36 -08:00
gl-decs.h win-capture: Add game capture fix for darkest dungeon 2016-01-26 11:49:28 -08:00
graphics-hook-config.h.in win-capture: Add D3D12 capture support 2016-11-03 12:13:42 -07:00
graphics-hook.c win-capture: Output hook debug messages if addresses missing 2016-12-16 14:05:57 -08:00
graphics-hook.h win-capture: Capture all D3D12 backbuffers 2016-12-23 01:53:15 -08:00