obs-studio/plugins/win-capture/graphics-hook
jp9000 2c8edb8a8a win-capture: Clear GL error flag before initializing capture
Some games don't catch GL errors via glGetError, so there's a
possibility that an error will pass through to the capture calls,
causing a false failure.

The most simple solution is to just clear the error flag on each capture
call.
2015-12-10 15:54:30 -08:00
..
CMakeLists.txt win-capture: Implement D3D8 game capture support 2015-02-09 05:02:48 -08:00
d3d1x_shaders.hpp win-capture: Add graphics-hook library 2014-12-09 14:21:07 -08:00
d3d8-capture.cpp win-capture: Fall back to creating d3d contexts if offsets bad 2015-11-20 14:07:14 -08:00
d3d9-capture.cpp win-capture: Fall back to creating d3d contexts if offsets bad 2015-11-20 14:07:14 -08:00
d3d9-patches.hpp win-capture: Add new game capture patches 2015-11-14 14:25:17 -08:00
d3d10-capture.cpp win-capture: deal with a 32bit handle cast errors 2015-02-09 03:41:54 -08:00
d3d11-capture.cpp win-capture: deal with a 32bit handle cast errors 2015-02-09 03:41:54 -08:00
dxgi-capture.cpp win-capture: Add hook exception for Just Cause 3 2015-12-03 17:19:35 -08:00
dxgi-helpers.hpp win-capture: Fix enum switch warnings 2015-02-09 03:49:46 -08:00
gl-capture.c win-capture: Clear GL error flag before initializing capture 2015-12-10 15:54:30 -08:00
gl-decs.h win-capture: Remove unused static variables 2015-02-09 03:50:50 -08:00
graphics-hook.c win-capture: Fall back to creating d3d contexts if offsets bad 2015-11-20 14:07:14 -08:00
graphics-hook.h win-capture: Fall back to creating d3d contexts if offsets bad 2015-11-20 14:07:14 -08:00