obs-studio/libobs-d3d11
jp9000 ea6efc9514 libobs-d3d11: Only load vertex buffer before drawing
Fixes a bug where loading vertex shaders could cause error messages
about mismatching vertex buffer data to appear because the vertex shader
would try to reload the previously used vertex buffer.
2017-05-15 23:57:53 -07:00
..
CMakeLists.txt libobs-d3d11: Rebuild device and assets if device removed/reset 2016-11-03 09:23:24 -07:00
d3d11-duplicator.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-indexbuffer.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-rebuild.cpp libobs-d3d11: Don't crash if unable to rebuild shared texture 2016-12-21 16:09:12 -08:00
d3d11-samplerstate.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-shader.cpp libobs-d3d11: Only load vertex buffer before drawing 2017-05-15 23:57:53 -07:00
d3d11-shaderprocessor.cpp libobs-d3d11: Store shader samplers as pointers 2016-11-03 09:23:10 -07:00
d3d11-shaderprocessor.hpp libobs-d3d11: Store shader samplers as pointers 2016-11-03 09:23:10 -07:00
d3d11-stagesurf.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-subsystem.cpp libobs-d3d11: Only load vertex buffer before drawing 2017-05-15 23:57:53 -07:00
d3d11-subsystem.hpp libobs-d3d11: Only load vertex buffer before drawing 2017-05-15 23:57:53 -07:00
d3d11-texture2d.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-vertexbuffer.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-zstencilbuffer.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00