obs-studio/obs/obs-app.cpp
jp9000 f2ee950746 Activate user-selected audio devices
- Fix a bug where the initial audio data insertion would cause all
   audio data to unintentionally clear (mixed up < and > operators, damn
   human error)

 - Fixed a potential interdependant lock scenario with channel mutex
   locks and graphics mutex locks.  The main video thread could lock the
   graphics mutex and then while in the graphics mutex could lock the
   channels mutex.  Meanwhile in another thread, the channel mutex could
   get locked, and then the graphics mutex would get locked, causing a
   deadlock.

   The best way to deal with this is to not let mutexes lock within
   other mutexes, but sometimes it's difficult to avoid such as in the
   main video thread.

 - Audio devices should now be functional, and the devices in the audio
   settings can now be changed as desired.
2014-03-07 17:03:34 -07:00

239 lines
5.4 KiB
C++

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <sstream>
#include <util/bmem.h>
#include <util/dstr.h>
#include <util/platform.h>
#include <obs.hpp>
#include <QProxyStyle>
#include "qt-wrappers.hpp"
#include "obs-app.hpp"
#include "window-basic-main.hpp"
#include "platform.hpp"
#ifdef _WIN32
#include <windows.h>
#endif
using namespace std;
static void do_log(int log_level, const char *msg, va_list args)
{
#ifdef _WIN32
char bla[4096];
vsnprintf(bla, 4095, msg, args);
OutputDebugStringA(bla);
OutputDebugStringA("\n");
if (log_level <= LOG_WARNING && IsDebuggerPresent())
__debugbreak();
#else
vprintf(msg, args);
printf("\n");
UNUSED_PARAMETER(log_level);
#endif
}
bool OBSApp::InitGlobalConfigDefaults()
{
config_set_default_string(globalConfig, "General", "Language", "en");
#if _WIN32
config_set_default_string(globalConfig, "Video", "Renderer",
"Direct3D 11");
#else
config_set_default_string(globalConfig, "Video", "Renderer", "OpenGL");
#endif
return true;
}
static bool do_mkdir(const char *path)
{
if (os_mkdir(path) == MKDIR_ERROR) {
OBSErrorBox(NULL, "Failed to create directory %s", path);
return false;
}
return true;
}
static bool MakeUserDirs()
{
BPtr<char> configPath;
configPath = os_get_config_path("obs-studio");
if (!do_mkdir(configPath))
return false;
configPath = os_get_config_path("obs-studio/basic");
if (!do_mkdir(configPath))
return false;
configPath = os_get_config_path("obs-studio/studio");
if (!do_mkdir(configPath))
return false;
return true;
}
bool OBSApp::InitGlobalConfig()
{
BPtr<char> path(os_get_config_path("obs-studio/global.ini"));
int errorcode = globalConfig.Open(path, CONFIG_OPEN_ALWAYS);
if (errorcode != CONFIG_SUCCESS) {
OBSErrorBox(NULL, "Failed to open global.ini: %d", errorcode);
return false;
}
return InitGlobalConfigDefaults();
}
#define DEFAULT_LANG "en"
bool OBSApp::InitLocale()
{
const char *lang = config_get_string(globalConfig, "General",
"Language");
locale = lang;
stringstream file;
file << "locale/" << lang << ".txt";
string englishPath;
if (!GetDataFilePath("locale/" DEFAULT_LANG ".txt", englishPath)) {
OBSErrorBox(NULL, "Failed to find locale/" DEFAULT_LANG ".txt");
return false;
}
textLookup = text_lookup_create(englishPath.c_str());
if (!textLookup) {
OBSErrorBox(NULL, "Failed to create locale from file '%s'",
englishPath.c_str());
return false;
}
if (astrcmpi(lang, DEFAULT_LANG) == 0)
return true;
string path;
if (GetDataFilePath(file.str().c_str(), path)) {
if (!text_lookup_add(textLookup, path.c_str()))
blog(LOG_ERROR, "Failed to add locale file '%s'",
path.c_str());
} else {
blog(LOG_ERROR, "Could not find locale file '%s'",
file.str().c_str());
}
return true;
}
OBSApp::OBSApp(int &argc, char **argv)
: QApplication(argc, argv)
{
if (!InitApplicationBundle())
throw "Failed to initialize application bundle";
if (!MakeUserDirs())
throw "Failed to created required user directories";
if (!InitGlobalConfig())
throw "Failed to initialize global config";
if (!InitLocale())
throw "Failed to load locale";
mainWindow = move(unique_ptr<OBSBasic>(new OBSBasic()));
}
const char *OBSApp::GetRenderModule() const
{
const char *renderer = config_get_string(globalConfig, "Video",
"Renderer");
if (astrcmpi(renderer, "Direct3D 11") == 0)
return "libobs-d3d11";
else
return "libobs-opengl";
}
void OBSApp::OBSInit()
{
mainWindow->OBSInit();
}
#ifdef __APPLE__
#define INPUT_AUDIO_SOURCE "coreaudio_input_capture
#define OUTPUT_AUDIO_SOURCE "coreaudio_output_capture
#elif _WIN32
#define INPUT_AUDIO_SOURCE "wasapi_input_capture"
#define OUTPUT_AUDIO_SOURCE "wasapi_output_capture"
#else
#define INPUT_AUDIO_SOURCE ""
#define OUTPUT_AUDIO_SOURCE ""
#endif
const char *OBSApp::InputAudioSource() const
{
return INPUT_AUDIO_SOURCE;
}
const char *OBSApp::OutputAudioSource() const
{
return OUTPUT_AUDIO_SOURCE;
}
struct NoFocusFrameStyle : QProxyStyle
{
void drawControl(ControlElement element, const QStyleOption *option,
QPainter *painter, const QWidget *widget=nullptr)
const override
{
if (element == CE_FocusFrame)
return;
QProxyStyle::drawControl(element, option, painter, widget);
}
};
int main(int argc, char *argv[])
{
int ret = -1;
QCoreApplication::addLibraryPath(".");
#ifdef _WIN32
base_set_log_handler(do_log);
#endif
try {
OBSApp program(argc, argv);
program.setStyle(new NoFocusFrameStyle);
program.OBSInit();
ret = program.exec();
} catch (const char *error) {
blog(LOG_ERROR, "%s", error);
}
blog(LOG_INFO, "Number of memory leaks: %llu",
(unsigned long long int)bnum_allocs());
return ret;
}