- Fix a bug where the initial audio data insertion would cause all audio data to unintentionally clear (mixed up < and > operators, damn human error) - Fixed a potential interdependant lock scenario with channel mutex locks and graphics mutex locks. The main video thread could lock the graphics mutex and then while in the graphics mutex could lock the channels mutex. Meanwhile in another thread, the channel mutex could get locked, and then the graphics mutex would get locked, causing a deadlock. The best way to deal with this is to not let mutexes lock within other mutexes, but sometimes it's difficult to avoid such as in the main video thread. - Audio devices should now be functional, and the devices in the audio settings can now be changed as desired.
239 lines
5.4 KiB
C++
239 lines
5.4 KiB
C++
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include <sstream>
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#include <util/bmem.h>
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#include <util/dstr.h>
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#include <util/platform.h>
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#include <obs.hpp>
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#include <QProxyStyle>
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#include "qt-wrappers.hpp"
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#include "obs-app.hpp"
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#include "window-basic-main.hpp"
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#include "platform.hpp"
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#ifdef _WIN32
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#include <windows.h>
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#endif
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using namespace std;
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static void do_log(int log_level, const char *msg, va_list args)
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{
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#ifdef _WIN32
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char bla[4096];
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vsnprintf(bla, 4095, msg, args);
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OutputDebugStringA(bla);
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OutputDebugStringA("\n");
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if (log_level <= LOG_WARNING && IsDebuggerPresent())
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__debugbreak();
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#else
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vprintf(msg, args);
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printf("\n");
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UNUSED_PARAMETER(log_level);
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#endif
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}
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bool OBSApp::InitGlobalConfigDefaults()
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{
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config_set_default_string(globalConfig, "General", "Language", "en");
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#if _WIN32
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config_set_default_string(globalConfig, "Video", "Renderer",
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"Direct3D 11");
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#else
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config_set_default_string(globalConfig, "Video", "Renderer", "OpenGL");
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#endif
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return true;
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}
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static bool do_mkdir(const char *path)
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{
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if (os_mkdir(path) == MKDIR_ERROR) {
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OBSErrorBox(NULL, "Failed to create directory %s", path);
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return false;
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}
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return true;
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}
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static bool MakeUserDirs()
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{
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BPtr<char> configPath;
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configPath = os_get_config_path("obs-studio");
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if (!do_mkdir(configPath))
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return false;
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configPath = os_get_config_path("obs-studio/basic");
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if (!do_mkdir(configPath))
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return false;
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configPath = os_get_config_path("obs-studio/studio");
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if (!do_mkdir(configPath))
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return false;
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return true;
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}
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bool OBSApp::InitGlobalConfig()
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{
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BPtr<char> path(os_get_config_path("obs-studio/global.ini"));
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int errorcode = globalConfig.Open(path, CONFIG_OPEN_ALWAYS);
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if (errorcode != CONFIG_SUCCESS) {
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OBSErrorBox(NULL, "Failed to open global.ini: %d", errorcode);
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return false;
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}
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return InitGlobalConfigDefaults();
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}
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#define DEFAULT_LANG "en"
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bool OBSApp::InitLocale()
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{
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const char *lang = config_get_string(globalConfig, "General",
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"Language");
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locale = lang;
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stringstream file;
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file << "locale/" << lang << ".txt";
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string englishPath;
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if (!GetDataFilePath("locale/" DEFAULT_LANG ".txt", englishPath)) {
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OBSErrorBox(NULL, "Failed to find locale/" DEFAULT_LANG ".txt");
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return false;
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}
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textLookup = text_lookup_create(englishPath.c_str());
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if (!textLookup) {
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OBSErrorBox(NULL, "Failed to create locale from file '%s'",
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englishPath.c_str());
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return false;
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}
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if (astrcmpi(lang, DEFAULT_LANG) == 0)
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return true;
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string path;
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if (GetDataFilePath(file.str().c_str(), path)) {
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if (!text_lookup_add(textLookup, path.c_str()))
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blog(LOG_ERROR, "Failed to add locale file '%s'",
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path.c_str());
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} else {
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blog(LOG_ERROR, "Could not find locale file '%s'",
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file.str().c_str());
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}
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return true;
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}
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OBSApp::OBSApp(int &argc, char **argv)
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: QApplication(argc, argv)
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{
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if (!InitApplicationBundle())
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throw "Failed to initialize application bundle";
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if (!MakeUserDirs())
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throw "Failed to created required user directories";
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if (!InitGlobalConfig())
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throw "Failed to initialize global config";
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if (!InitLocale())
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throw "Failed to load locale";
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mainWindow = move(unique_ptr<OBSBasic>(new OBSBasic()));
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}
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const char *OBSApp::GetRenderModule() const
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{
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const char *renderer = config_get_string(globalConfig, "Video",
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"Renderer");
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if (astrcmpi(renderer, "Direct3D 11") == 0)
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return "libobs-d3d11";
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else
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return "libobs-opengl";
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}
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void OBSApp::OBSInit()
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{
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mainWindow->OBSInit();
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}
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#ifdef __APPLE__
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#define INPUT_AUDIO_SOURCE "coreaudio_input_capture
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#define OUTPUT_AUDIO_SOURCE "coreaudio_output_capture
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#elif _WIN32
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#define INPUT_AUDIO_SOURCE "wasapi_input_capture"
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#define OUTPUT_AUDIO_SOURCE "wasapi_output_capture"
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#else
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#define INPUT_AUDIO_SOURCE ""
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#define OUTPUT_AUDIO_SOURCE ""
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#endif
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const char *OBSApp::InputAudioSource() const
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{
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return INPUT_AUDIO_SOURCE;
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}
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const char *OBSApp::OutputAudioSource() const
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{
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return OUTPUT_AUDIO_SOURCE;
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}
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struct NoFocusFrameStyle : QProxyStyle
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{
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void drawControl(ControlElement element, const QStyleOption *option,
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QPainter *painter, const QWidget *widget=nullptr)
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const override
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{
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if (element == CE_FocusFrame)
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return;
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QProxyStyle::drawControl(element, option, painter, widget);
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}
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};
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int main(int argc, char *argv[])
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{
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int ret = -1;
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QCoreApplication::addLibraryPath(".");
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#ifdef _WIN32
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base_set_log_handler(do_log);
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#endif
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try {
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OBSApp program(argc, argv);
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program.setStyle(new NoFocusFrameStyle);
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program.OBSInit();
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ret = program.exec();
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} catch (const char *error) {
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blog(LOG_ERROR, "%s", error);
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}
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blog(LOG_INFO, "Number of memory leaks: %llu",
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(unsigned long long int)bnum_allocs());
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return ret;
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}
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