This event is only used within destroy_[audio]_screen_stream, and does not appear to be necessary there. stopCaptureWithCompletionHandler holds a reference to the SCStream object by itself (and the other objects being held aren't used afterwards anyways), so there should be no harm in releasing everything immediately without blocking. |
||
|---|---|---|
| .. | ||
| data/locale | ||
| audio-device-enum.c | ||
| audio-device-enum.h | ||
| CMakeLists.txt | ||
| mac-audio.c | ||
| mac-display-capture.m | ||
| mac-sck-audio-capture.m | ||
| mac-sck-common.h | ||
| mac-sck-common.m | ||
| mac-sck-video-capture.m | ||
| mac-window-capture.m | ||
| plugin-main.c | ||
| window-utils.h | ||
| window-utils.m | ||