I actually did this because it makes it a bit easier to use with a build from cross-compiled windows FFMpeg/x264 DLLs. When compiling on linux I just have it compile to a custom prefix directory for the specific windows arch, then I just copy the arch dir back to my windows HD when complete. Adding this to the cmake allows me to use the compile arch directories directly without modification. |
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|---|---|---|
| .. | ||
| helper_subdir | ||
| Modules | ||
| osxbundle | ||
| ALL_BUILD.vcxproj.user.in | ||
| copy_helper.cmake | ||
| copy_on_debug_helper.cmake | ||