The vertex data wasn't getting properly freed, it was actually setting the parameter itself to null for some reason. |
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|---|---|---|
| .. | ||
| mingw | ||
| CMakeLists.txt | ||
| d3d11-indexbuffer.cpp | ||
| d3d11-samplerstate.cpp | ||
| d3d11-shader.cpp | ||
| d3d11-shaderprocessor.cpp | ||
| d3d11-shaderprocessor.hpp | ||
| d3d11-stagesurf.cpp | ||
| d3d11-subsystem.cpp | ||
| d3d11-subsystem.hpp | ||
| d3d11-texture2d.cpp | ||
| d3d11-vertexbuffer.cpp | ||
| d3d11-zstencilbuffer.cpp | ||