obs-studio/libobs/data
James Park fede4fb784 libobs: Improve low-resolution bilinear sampling
The issue with the current bilinear_lowres_scale effect is that it
samples adjacent texels, disregarding the texel-to-pixel ratio. If the
ratio is large, this can lead to aliasing. This change provides a fair
set of texture samples across the entire pixel.

The 8-sample pattern used here comes from Direct3D.
2019-05-13 23:54:14 -07:00
..
area.effect libobs: Fix various alpha issues 2019-05-08 20:26:52 -07:00
bicubic_scale.effect libobs: Fix various alpha issues 2019-05-08 20:26:52 -07:00
bilinear_lowres_scale.effect libobs: Improve low-resolution bilinear sampling 2019-05-13 23:54:14 -07:00
default.effect libobs: Fix various alpha issues 2019-05-08 20:26:52 -07:00
default_rect.effect libobs: Remove need for DrawMatrix technique in effects 2016-03-21 21:22:26 -07:00
deinterlace_base.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
deinterlace_blend.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
deinterlace_blend_2x.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
deinterlace_discard.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
deinterlace_discard_2x.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
deinterlace_linear.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
deinterlace_linear_2x.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
deinterlace_yadif.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
deinterlace_yadif_2x.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
format_conversion.effect libobs: Support limited color range for RGB/Y800 sources 2019-04-25 15:13:05 -07:00
lanczos_scale.effect libobs: Fix various alpha issues 2019-05-08 20:26:52 -07:00
opaque.effect libobs: Add obs_get_opaque_effect function 2015-03-22 19:18:04 -07:00
premultiplied_alpha.effect libobs: Add premultiplied alpha base effect 2016-03-26 21:41:49 -07:00
repeat.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
solid.effect libobs: Add random shader 2017-05-06 11:29:24 -07:00