obs_scripts/frame_updater.lua

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-- "load" OBS bindings
obs = obslua
-- total seconds elapsed since the script has started
total_seconds = 0
-- seconds elapsed in this cycle
cur_seconds = 0
-- names of the sources that are being synced up
master_source_name = ""
slave_source_name = ""
-- seconds between sync attempts
sync_delay = 5
activated = false
-- padding filter name
padding_filter_name = "pad to frame"
-- common path to all your frames
basic_fmames_path = "add yours"
sizes_3_by_2 = {{width = 1440, height = 960}}
sizes_3_by_4 = {{width = 1280, height = 960}}
-- a hotkey to force synchronisation of a given pair
hotkey_id = obs.OBS_INVALID_HOTKEY_ID
function string.split(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t={}
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
table.insert(t, str)
end
return t
end
function timer_callback()
cur_seconds = cur_seconds - 1
if cur_seconds < 0 then
--print("Source Synchronizer script cycle ended. Delay is " .. total_seconds .. '; Master source is "' .. master_source_name .. '"; Slave source is "' .. slave_source_name ..'".')
-- get both master and slave sources by names set up in the script dialog settings
local master_source = obs.obs_get_source_by_name(master_source_name)
local slave_source = obs.obs_get_source_by_name(slave_source_name)
local sizing_mode = false
if master_source~= nil and slave_source~= nil then
local master_filters = obs.obs_source_enum_filters(master_source)
-- obs_source_get_filter_by_name
for idx, filter in pairs(master_filters) do
local filter_name = obs.obs_source_get_name(filter)
if filter_name == padding_filter_name then
local filter_props = obs.obs_source_get_settings(filter)
local master_height = obs.obs_source_get_height(master_source)
local master_width = obs.obs_source_get_width(master_source)
local padding_left = obs.obs_data_get_int(filter_props, 'left')
local padding_top = obs.obs_data_get_int(filter_props, 'top')
local actual_height = master_height + padding_top
local actual_width = master_width + padding_left
if sizing_mode ~= true then
for id, size in ipairs (sizes_3_by_2) do
if actual_width == size.width and actual_height == size.height then
--print("it's 3:2 ratio!")
sizing_mode = 'frame_3x2'
break
end
end
end
if sizing_mode ~= true then
for id, size in ipairs (sizes_3_by_4) do
if actual_width == size.width and actual_height == size.height then
--print("it's 4:3 ratio!")
sizing_mode = 'frame_4x3'
break
end
end
end
end
end
if sizing_mode ~= false then
local slave_props = obs.obs_source_get_settings(slave_source)
--print(obs.obs_data_get_json(slave_props))
local image = obs.obs_data_get_string(slave_props, 'file')
local month = tonumber(os.date('%m'))
local season = 'summer'
if month >2 and month < 6 then season = 'spring' end
if month >5 and month < 9 then season = 'summer' end
if month >8 and month < 12 then season = 'autumn' end
if month >11 or month < 3 then season = 'winter' end
local frame_path = basic_fmames_path .. sizing_mode .. '_' .. season .. ".png"
if image ~= frame_path then
obs.obs_data_set_string(slave_props, 'file', frame_path)
obs.obs_source_update(slave_source, slave_props)
end
end
obs.obs_source_release(master_source)
obs.obs_source_release(slave_source)
end
-- reset loop timer to the default value, so the cycle can continue
cur_seconds = sync_delay
end
--set_time_text()
end
function activate(activating)
if activated == activating then
return
end
activated = activating
if activating then
cur_seconds = total_seconds
obs.timer_add(timer_callback, 1000)
else
obs.timer_remove(timer_callback)
end
end
----------------------------------------------------------
-- A function named script_properties defines the properties that the user
-- can change for the entire script module itself
function script_properties()
-- create properties dialogue
local props = obs.obs_properties_create()
-- add sync delay settings
obs.obs_properties_add_int(props, "sync_delay", "Sync cycle (seconds)", 1, 3600, 1)
-- add main source combobox
local master = obs.obs_properties_add_list(props, "master_source", "Game source", obs.OBS_COMBO_TYPE_EDITABLE, obs.OBS_COMBO_FORMAT_STRING)
-- add the source that will sync up with the main one
local slave = obs.obs_properties_add_list(props, "slave_source", "Frame source", obs.OBS_COMBO_TYPE_EDITABLE, obs.OBS_COMBO_FORMAT_STRING)
-- get all the sources
local sources = obs.obs_enum_sources()
if sources ~= nil then
for _, source in ipairs(sources) do
source_id = obs.obs_source_get_unversioned_id(source)
--print(source_id)
-- if the source is not a group, then ad it to both master and slave lists
if source_id ~= "group"
then
local name = obs.obs_source_get_name(source)
if source_id == "game_capture" then
obs.obs_property_list_add_string(master, name, name)
end
if source_id == "image_source" then
obs.obs_property_list_add_string(slave, name, name)
end
end
end
end
-- they say it's important to release sources
obs.source_list_release(sources)
return props
end
-- A function named script_description returns the description shown to
-- the user
function script_description()
return "This script allows one to automatically change 'frames' depending on a game capture source's size.\n\nThe idea is to have several overlays for different aspect ratios of the game capture source and auto-select them dependinf on that.\nJust pick some overlays below for every aspect you'd like to have, and enjoy automation.\n\nMade by 4aiman"
end
-- A function named script_update will be called when settings are changed
function script_update(settings)
total_seconds = obs.obs_data_get_int(settings, "sync_delay")
master_source_name = obs.obs_data_get_string(settings, "master_source")
slave_source_name = obs.obs_data_get_string(settings, "slave_source")
print("Frame Synchronizer script upadted. Delay has been set to " .. total_seconds .. '; Master source is now "' .. master_source_name .. '"; Slave source is now "' .. slave_source_name ..'".')
end
-- A function named script_defaults will be called to set the default settings
function script_defaults(settings)
obs.obs_data_set_default_int(settings, "sync_delay", sync_delay)
end
-- A function named script_save will be called when the script is saved
--
-- NOTE: This function is usually used for saving extra data (such as in this
-- case, a hotkey's save data). Settings set via the properties are saved
-- automatically.
function script_save(settings)
local force_sources_sync_hotkey = obs.obs_hotkey_save(hotkey_id)
obs.obs_data_set_array(settings, "force_sources_sync_hotkey", force_sources_sync_hotkey)
obs.obs_data_array_release(force_sources_sync_hotkey)
end
-- a function named script_load will be called on startup
function script_load(settings)
print("Frame Synchronizer script loaded")
activate(true)
end