Fixed audio source update I broke earlier :/
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1 changed files with 1 additions and 6 deletions
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@ -53,16 +53,11 @@ function timer_callback()
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-- get settings of a slave source
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-- get settings of a slave source
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local slave_props = obs.obs_source_get_settings(slave_source)
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local slave_props = obs.obs_source_get_settings(slave_source)
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-- also read the slave props, no need to update anything if there's no need to update anything ;)
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-- also read the slave props, no need to update anything if there's no need to update anything ;)
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local slave_window = obs.obs_data_get_string(master_props, 'window')
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local slave_window = obs.obs_data_get_string(slave_props, 'window')
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if slave_window ~= master_window then
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if slave_window ~= master_window then
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-- now that we have both, create a NEW temporary data object (again, no other way from lua, except ffi since 2020)
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local new_slave_props = obs.obs_data_create()
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-- copy/paste the window property from the master to the slave
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-- copy/paste the window property from the master to the slave
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obs.obs_data_set_string(slave_props, 'window', master_window)
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obs.obs_data_set_string(slave_props, 'window', master_window)
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-- set the new temporary data object as properties for the slave source
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obs.obs_data_set_obj(new_slave_props, "sourceSettings", slave_props)
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-- the copied source won't update unless...
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-- the copied source won't update unless...
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obs.obs_source_update(slave_source, slave_props)
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obs.obs_source_update(slave_source, slave_props)
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--obs.obs_frontend_open_source_properties(slave_source_name)
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--obs.obs_frontend_open_source_properties(slave_source_name)
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