34 lines
1.7 KiB
Markdown
34 lines
1.7 KiB
Markdown
## Shining in the Darkness Remake [abandoned]
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Made in 2021 in hopes of stirring some interest towards the game.
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Built in Lua upon g3d engine made for love2d framework.
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Released under MIT if applicable (code, models, some of the textures textures)
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### How to use:
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- navigate to assets/OG_ROM and put there a ROM file from Steam
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- get love2d engine
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- run `love .` in the repo folder
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Movement: `W`, `A`, `S`, `D`, Mouse
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Menus (bugged): `left`, `down`, `right`. Only "status" works. Don't press `up` ;p
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Screenshots: F12
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### It crashes!
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- If it says something about missing files - I forgot to put them here. Contact me.
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- If it complains about too many something in shaders - you won't be able to run the "game" unless there are less shader units required.
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GTX1660S should handle it. GT1030 may not. It can be fixed, but hte project is [abandoned]
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### Files
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Here and there sprinkled some files. Some usefull, some useless, some need to be replaced.
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- sitd.lua - reads the OG ROM and extracts maps, items, enemy data. Can't read encounter data, so no battles.
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- OOZE.lua - an example of how to read enemy data, including moves in battles.
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- notes.txt - some addresses in ROM, in Russian, may provide some insight on the structure of the ROM
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- new 3.txt - info, dumped from online sources: enemy data (contains errors), sprite properties, resistance values explanation, per-enemy battle moves listm effect ids, enemy zone levels (the part I failed to read from the ROM), cheat codes, leveling up tables, some conversations from SFC, modifier explanation, hidden items and dialogues
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- trans.txt - notes on translation, in Russian, may provide some insight on the structure of the ROM
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